Dark Souls II TV Spots: Oh, The Places You’ll Go (Just To Die Over and Over)…

 

Heh. I get a phone call during The Walking Dead finale from a friend asking me “So, what’s this Dark Souls II all about?” right after this ad airs. Whee! Of course, I had to tell him to ring me back in an hour or so or just wait for a quick email. He’s not a gamer at all, so I’ll give Namco Bandai props for getting an ad out that gets people not into the hobby all hot and bothered. Amusingly enough, I actually don’t have a copy of the game yet – it’s in my backlog of stuff to grab for the PS3 once I make a bit more money. I’ve played a bit of it already thanks to walking another friend through the first two or so hours of the game as he grabbed it on launch day and was having a hard time because yep, it was his first time playing something that difficult. Anyway, I got to play and he got to keep the character I made, so that’s a fine trade off, I’d say. Naturally, he got the poor guy I created killed a few times since, but my tech support ends when I leave the premises. Otherwise, I charge a flat fee (and it’s not cheap), heh…

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Demon Gaze Trailer #2: Come For The Dungeon Crawling. Stay Because You Can’t Get Out.

 

Ha and ha. Sure, Demon Gaze has a mapping system in play, but you and I all know that there’s that ONE person who’ll buy this who even with maps galore has the WORST sense of direction to the point that they can’t find their own socks to take off without a handy guide (LOOK DOWN. SEE FEET… and so forth and so on). Me, I love this old school influenced stuff (Wizardry, Ultima Underworld and Dungeon Master FTW!), so I’m all over this like a cheap suit. Wait, that old saying never made sense to me, but I’m using it NOW? Eh, it’s a crappy, rainy, nasty day out today and I’m in a kind of lazy mood (despite having a lot to do and doing some of it all at once), so you get what pops out of the brain oven, fully cooked or not. Anyway, happy times for Vita owners are coming soon and I can’t wait to play this one.

Alien Isolation Gets October 7, 2014 Release Date

AI_GEN PACK FRONTWow, I need to pay more attention (Part XVIX), as I didn’t know that Alien Isolation was being made for the PS3 and Xbox 360 as well as PC, PS4 and Xbox One. Well, now… that changes things up considerably as I can live with the game on the PS3 as long as it’s got a solid frame rate and has the same content as the new-gen versions. Sure, I like fancy graphics and all, but my PS3 still gets a load of usage and I’m not about to knock Sega or The Creative Assembly for thinking smart and realizing from the outset that casting a wider net on this game means MORE people will play it if it gets great scores and they still don’t have a new system in their homes. Granted, as a system SELLER, it’ll work quite well indeed for those looking for a reason to snap up that nice new console or upgrade their gaming rig. On the other hand, those who can’t buy into the newer systems yet will appreciate not being let out of what could be the best Alien game to date. As usual, we shall see… but as I’ve said previously, I trust the CA to do this one up right (and then some)…

Conception II Hands-On (PS Vita): Raisin’ Space Babies, Beatin’ Beasts With Rabies…

Conception II VitaAtlus’ upcoming JRPG,Conception II: Children of the Seven Stars, is sure to get the dirtier gamer minds over-activated into the puerile zone what with it’s show and tell “Classmating” sequences, too-jiggly females, an aged priest with some intentionally pervy dialog and plenty of direct and indirect references to sexytime antics mixed in with a cosmic religion theme. But hey, it IS an M-Rated game and some of the people who are going to be playing this probably shouldn’t be. But you know how that goes, right?

Here’s a game where you play as a young man called “God’s Gift”, and yes, that means not only in terms of the terrific monster bashing powers at his disposal, but in terms of his ability for Conception with the game’s nubile young females. Did I mention that this is basically a futuristic high school setting and this is more or less a dating sim with random dungeons packed with plenty of monsters to wail on? Yeah, par for the course for the genre, I know, I know. Yet, for all the lovely visuals and solid combat there’s a decidedly cute yet creepy vibe here that may make a few players cringe as they groove on the lovely visuals and catchy tunes.

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Raven’s Cry Update: Shipping Out 10/14/2014, Loads of New Stuff In The Cargo Hold!

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One of the upcoming games I’ve been keeping my telescope pointed towards the horizon on for a while now has been Raven’s Cry, the pirate-themed action role-playing game from developer Reality Pump (taking over from Octane Studios) and publisher TopWare Interactive. The game has had a few delays due to Reality Pump really going all out to add a ton of gameplay and story content to it and these new and new-ish screens show off a load of cool:

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And the official site has also been updated with a new video, concept art and even wallpapers to download if this one floats your boat. As for the new features being implemented, here’s a rundown stolen from the press release:

- New skills for the captain (a skill tree with over 25 options)
- The personal story of Christopher Raven (more than 25 hours of main storyline)
- Additional adventures and skirmishes (open-world setting and side quests)
- An economic system with a wide variety of trade-able goods and simulated price adjustments
- Realistic naval combat
- Depictions of the dark life of pirates (or: cinematic cut scenes)

All of this should make for a game that’s at least worth a look to see if Reality Pump can pull it all off. It seems like a darker and grimmer game than their previous RPGs, so let’s hope it all pans out the way they (and we sea dogs) want it to. PC, Mac, PS3, PS4 and Xbox 360, folks. Yeah, once again, a decent-looking RPG is skipping the Xbox One, so you owners of that console can get cranky about that elsewhere. I’ll be busy Yo-ho-ho-ing it up and trying not to get sunk by some frigate I’m trying to loot…

Bound By Flame Gameplay Trailer: Could This Be My New BBF? We Shall See…

 

Spiders’ upcoming action/RPG gets a quick gameplay showing and it’s looking pretty good so far. Granted, devotees of the many schools of RPG combat who don’t like this sort of hack/slash gameplay are perhaps a little skeptical and cranky, but I say hold off on the “it’s not realistic” complaints as it’s a fantasy setting and characters and a little balletic license is fine for a game like this. A dash of God of War and hints of The Witcher and a few other inspirations aside, Bound By Flame could turn out to be a decent little sleeper hit that grabs genre fans by the short ones when it drops into stores on May 9, 2014 (two days after my birthday, so everyone get me a copy!) for PS3, PS4, Xbox 360 and PC. I’ve got my eye on you, game – don’t let me down!

Wolfenstein The New Order: Meanwhile, On A Train To Berlin… Heißen Kaffee und neue Freunde…

 

Well, now. So much for a peaceful train ride through a rather unique version of post WWII Germany, hmmmmm? This in-engine scene from Machine Games’ upcoming Wolfenstein: The New Order made me want a cup of strong coffee, but not the headache that comes later on from caffeine withdrawal. It doesn’t quite feel like a big mech stomping on my head, but I’d rather have a headache from one over the other. If I’m not mistaken, Tommy Tordsson Björk (see below!) wrote the dialog in this scene. That Frau Engel is a real witch (with a capital “B”) isn’t she? Granted, I’m all for strong female characters in games, folks… it’s the Nazi part that kind of bends my straw a bit. But hey, the best villains are the ones you love to hate, so she’s added to the my list of characters to keep an eye on.

Remember, Wolfenstein: The New Order, will be available on May 20, 2014 (and in Europe on May 23) on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC. As an added bonus, pre-ordering the game gets you invited to access the DOOM beta

 

The Raid 2: Before The Brutal Ballet Begins, A Brief Peek…

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1. DSC_5266With The Raid 2 finally hitting theaters this Friday, here’s a peek at some stills you can see without wincing or ducking down behind the back of the seat in front of you as well as a few GIFs to make your eyeballs bounce around in their sockets if you happen to like that sort of thing. I still catch the first film on cable when I have time to spare or need the sounds of bones cracking as background noise when I write. It’s actually very relaxing under the proper circumstances.

Um… well… I guess you need to be here when I’m in a good mood and can work to anything playing in the room. Here’s the film’s trailer in case you need to know what I’m babbling about:

 

More pictures (moving and not) below the jump…

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Child of Light Making of #1: Dream, Draw and Drink In The Delicious Results…

 
Child of Light logoUbisoft is making game making an even more “magical” process these days thanks to its UbiArt Framework tech that allows for artists to see their work come to brilliant life while remaining unchanged from how it was created. The upcoming multiplatform role-playing game, Child of Light (April 30, 2014) presents the gorgeous storybook world of Lemuria and allows players to dive in and explore it using some tried and true gameplay along with some nice new features sure to bring on the raves from an audience hungry for new original properties and not more of the same old same old.

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Given that the game is set ti launch on PC, PS3/PS4, Xbox 360, Xbox One and Wii U (so far!), it looks as if anyone with a home console or decent enough gaming setup will be seeing what the fuss is all about soon enough. Yeah, I know you Mac and Linux users are all cranky right about now, but I guess there will be a version of this for you folks at some point down the road. In the meantime, I guess you could always make friends with someone who has one of the systems the CAN play on when it launches next month…

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Sacred 3 Gameplay Trailer: I See Iso In Your Future…

 
As I happen to love isometric views in my games (not for everything, mind you) and am no stranger to the action or turn-based role playing game experience, Sacred 3 is going to be right up my alley. Of course, I loved the first two games quite a lot for their large open maps, ridiculous amount of side quests to take and and surprises to stumble upon. Some would say the games are far too open and allow for wandering into death traps off the beaten path, but those people would be wrong, as no one asked them to get nosy and follow that trail of bones or gold coins into that pack of much higher leveled enemies or dark place with the nasty surprise or way too large and powerful dragon (and so forth and so on)…

Anyway, Sacred 3 hits PC, PS3 and Xbox 360 this summer. If it’s too quiet around here during that time, you know where I’ll be.