Get Your Gurumin Goodies Before The Game Gets Gotten

Gurumin PC March 

Gurumin: A Monstrous Adventure hits Steam next week (March 30) and publisher Mastiff is dropping all sorts of cool arty freebies for Nihon Falcom fans interested in doing a bit of digital wallpapering on their assorted devices. Click on over to this site for some PC-friendly free stuff and this site for some mobile-friendly freebies. As for the game proper, here’s what to expect next week:


Non-linear game play in over 30 stages set in a variety of environments
24 non-player characters, 48 unique enemies, and more than 90 items to collect
11 costumes to unlock, and 15 equippable headgear to level up
Challenging boss battles, puzzles, and traps
Mini-games galore
Hidden characters, alternate gameplay modes, and other secrets
Beautifully updated graphics with full HD support
Soundtrack available on iTunes
Over 50 in-game achievements to unlock

Um, I think that’s it. Well, until next week when the game lands and Falcom fans worldwide get to check it out. We’re a small and loyal bunch of folks, but we do support our favorite developers when they get out the games we want to play.

New Batman: Arkham Knight Gameplay: Something to Tide You Over While You Wait A Little Longer


 

“Why so seriously delayed (again!)?” Actually, at this point the game looks so phenomenal that it’ll get snapped up even if it slips into the holiday season. I’m gathering this latest wait is due to the developer making sure the game will run as smoothly as possible out of the gate without the dreaded day one patching issues many games slap players in the face with. I’m wondering just how much better things would be if this was a completely single-player game with no online play, but such is the modern videogame development cycle that allows for DLC, season passes and other stuff that needs to work right out of the box or it’s unhappy campers complaining all over the internet. Well okay, it’s not THAT much longer a wait, but I can see a few Bat-fans leaping around and huffing and puffing in their hockey pads.

PSN Flash Sale: Break Your Backlog With 81 Great Game Deals

PSN Flash Sale Madness 

As soon as I saw this PSN Flash Sale page, this scene from The Bridge on the River Kwai popped into my head and made me cackle madly for a few seconds:

(thanks, The Dork Knight!)
 

Anyway, wow. Don’t pass this one up, folks! It’s ONLY available to US PSN users, doesn’t require a PlayStation Plus account and as you can see, covers PSOne Classics, PSP, PS Vita, PS2, PS3 and even four PS4 titles! I had measly $1.82 sitting in my account for a while doing nothing. Now, all but 3 cents is left because I couldn’t pass up two older PSP games I missed out on. I was tempted to spend more money, but I’m needing to save up for a new TV and some other stuff that can’t wait. That said, YOU know you need about a dozen or more of these games for under a buck each, right? RIGHT? Yeah, I knew it. Go spend frivolously and report back on what you bought so I can live a bit more vicariously than usual.

An Intentionally Buggy, Busy Thursday, Courtesy EDF 4.1


 

I missed posting this latest Earth Defense Forces 4.1: The Shadow of New Despair video when D3Publisher posted it about a week ago. But now that I’m seeing it and smiling way too much, it seems that the game still hasn’t a US release date or publisher announcement. I’m gathering more will be revealed around E3 as to who gets the rights to drop this onto North American shores soon. My money says Namco Bandai (or is it Bandai Namco?) will do this, but I’m also holding out hope that D3Publisher of America once again does the deed.

Given that there’s a link between both publishers, anything is possible. This series may be niche outside Japan, but it certainly has a loyal enough following to support the PS4 version should it get the localization nod. Heck, do a promotion with Orkin or some more organic pesticide company to get more Americans into this game and you’re guaranteed a hit. Unless of course you run into the wrath of pro-invasive insect fans who think this stuff will lead to people being afraid of EVERY type of bug. Eh, you can’t please everyone, right? Riiiiiiight.

Project CARS Skids Off-Road Into May

While this latest delay may seem like “bad” news, developer Slightly Mad Studios is letting gamers know that the game is pretty much done (99.9% is certainly “pretty much done” to me!) and just needs that extra QA love so it ships across all platforms ready to run out of the gate:

“Despite our long heritage and pedigree in making critically-acclaimed racing games, Project CARS is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive” said Ian Bell, Head of Studio at Slightly Mad Studios. “Again, we want to thank our fans for their support and patience on this matter. There’s a high expectancy from racing fans around the world that Project CARS is going to be an exciting new contender in the simulation racing space and we firmly believe gamers deserve it to be in its most complete and polished state when they come to play it on day one. And since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are. This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly. Keep an eye on our website for more info.”

To me, this reads “We want the console versions to ship out with hopefully zero need for day one patching, particularly the Wii U version.”, which is a good thing at the end of the day. Given the release of certain other high profile racers plagued with bugs (notably Sony’s DriveClub and UbiSoft’s The Crew), seeing Slightly Mad take the extra time to add that bit of extra polish their game up is a good thing. I’m holding out the Wii U version will get some love and respect, as Nintendo just can’t seem to get a break when it comes to good marquee racers that aren’t Mario Kart 8. Yeah, yeah, it’s lightning fast, looks phenomenal and most of all is FUN to play. But at my age, I tend to like my racers a bit more grounded in reality.

Okay, back to holding my breath for a bit longer, which is tough to to with a sore throat, mind you…

ADR1FT Hands-On

ADR1FT banner 

ADR1FT Screenshot 05
 

Do this writing about games stuff for a long enough period of time and you learn to go into every media event with no expectations. This time-built wisdom will pay off when you’re completely surprised by a game you’ve heard about in bits and pieces that’s shaping up to be a must-play title. ADR1FT was one of those games I’d heard about since its inception, but held off on writing a single word about until I was able to spend time with a demo. That happened yesterday thanks to 505 Games giving it a big screen premiere in two separate events for Boston and New York City games media. The Unreal 4 powered game headed to PS4, Xbox One, Steam (and yes, whatever rigs Oculus will run on) is one of those first games that leaves you breathless for a few reasons.

“SURVIVOR DETECTED”

The game’s story is a straightforward and simple tale of survival. You’re an astronaut who wakes up stuck in a damaged EVA suit on a heavily damaged space station orbiting Earth. Gameplay revolves around locating air supplies, repairing your suit and finding out just what happened that left you the only survivor. Part mystery, part survival game and all stunning to look at, it’s clear that ADR1FT has a mission in changing some perceptions about modern gaming. Sure, that sounds like an overly lofty goal. But again, it’s a case where if you see and play this one, you’ll “get” why it’s such an important release for its developer and publisher… Continue reading

The Witcher 3 PAX East Gameplay Trailer: The Cure for Everything, In Seven Minutes Plus

So, I’m home today and feeling lousy as I deal with this evil throat, which seems to be clearing up a bit more, but not before giving me some guff and beige-green colored stuff to cough up. Yuck. Anyway, this PAX trailer for The Witcher 3: Wild Hunt made me feel better as I watched it, but I’m not quite ready to go monster hunting just yet. I’m trying to figure out which body part to sell so I can play this game when it comes out, but that’s another story for another time. Anyway, let me get back to my recuperation, as I’m way behind on a lot of stuff and can’t get much done if I’m sick as a dog. *Woof!*

La-Mulana EX Vita Code: We Have A Winner!

LMX_LaunchScreens_03
 

As my scratchy throat woke me up to get it some more tea with honey, and I kicked and almost tripped over the box I put the names in when I got up (Memo to self: next time, make sure the box in on a table and not the floor!), I’ve decided to pick a winner for the La-Mulana EX Vita code. The funny thing is, one of the names I wrote popped out of the box when I kicked it and I was going to declare that person the winner (hey, I was kind of half asleep!). But I decided to redraw the winner just to be fair… and actually picked the same name again. Not easy to do when you pick facing away from the box the names are in while in a dark room with your eyes shut. Anyway, congratulations go out to:

Nate V.! (applause)

Check your email, mister!

As for you non-winners, listen up (and put down those torches!). Stick around if you happen to:

a) likes indie games and could use an instant mini-backlog
b) are a Star Wars fan who likes oddball collectibles

I have a couple of interesting giveaways in the works soon you may want to be a part of. No spoilers here, but it’ll be fun to see what happens…

Want a La-Mulana EX Vita Code? I’m Sharing My Pain With One of You

 

La-Mulana EX_logo (Custom)

If you happen to have a PlayStation Vita and haven’t picked up La-Mulana EX yet, you’re missing out on a few things:

  • Your character dying while getting attacked from all sides by cheap enemies.
  • Your character dying during a boss fight with something over ten times your his size.
  • Your character dying after you missed a pinpoint jump because you panicked and jumped again to certain doom (oops!).
  • Your character dying because you’re really not that good at these retro action/platform games but keep playing them anyway.

LMX_LaunchScreens_09 

Get the picture? Okay, I’m only partially kidding. This game is hard as heck AND I’m not as fast on those buttons as I used to be. Pygmy Studios’ handheld port of this excellent throwback to the MSX days is out now and I have a spare code to give away. If you want it, just post in the comments below and I’ll RANDOMLY pick ONE winner. You need a Vita as well as access to the North American PSN shop, as that’s where the code needs to be redeemed. I guess that’s US and Canada entries only. Unless there’s a secret Canadian PSN shop I don’t know about. Let’s see now… it’s Wednesday, correct? Let’s shoot for a contest close of 11:59PM on Friday. I’ll pick one of you guys or gals at random and shoot you over your code. Get it? Got it? GOOD> Now, go enter already! No need to post an essay or reason you want to win at all, folks. Just an “I’m in!” gets you a chance. Good Luck!

La Mulana EX: Rising Star’s “Hidden” Treasure Headed to Vita Soon


 

I’d almost forgotten La Mulana EX was incoming on the Vita, but thanks to Rising Star Games hitting my inbox with this trailer, I’m reminded that this is a game that needs to be played. Of course, at my advance age, I’ll probably keel over from the old school difficulty curve the game sets up right from the first stage. But at least I’ll go down fighting, grrrr. Anyway, I need to bug Rising Star about that release date, as the banners on the site say it’s been out for a while, but I don’t see it anywhere on the US PSN shop. Eh, I’m in the middle of about twenty other things anyway, so perhaps that’s a good thing for now. Too many distractions means less work getting done, not more. At this point, I’m all for human cloning, provided I can have my double tinkered with so he types five times as quickly as I do (and uses more than four fingers).