How Come No One Told Me There’s a Gauntlet Remake On The Way?

 
Well, thanks to whomever is handling PR for WB Games these days, grrr! Anyway, the fine folks at Arrowhead Game Studios (makers of the fun Magika games) are busy bee-ing it as they whip up this digital only (and so far, PC only, boo) solo, co-op and online Gauntlet reboot that actually looks as if it will a as fun as the 1985 arcade classic. Sure, this update gets a bit squishy with the blood effects, but that classic top-down viewpoint, simple but challenging gameplay and loads of loot to grab are all intact and that’s a good thing. This one’s coming this summer via Steam (I’d bet it’s one of their big summer game releases) and I hope it does well so Arrowhead can get to porting it to consoles, as there’s no reason this shouldn’t be on anything that can run it. In other words, I’d LOVE to see a Vita and Wii U version at some point down the road…

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Transistor: Supergiant’s New Game Popping Up at PAX East, May 20 On PC, PS4

transistor_postcardOkay, I’m not going to Pax East this year (I think Boston has banned me showing my face there since I my days as an usher in Cirque du Soleil during the Saltimbanco tour), but if I were there, the first booth I’d jet over to would be Supergiant Games just to see Transistor, which will be playable on the show floor before making it’s official debut on PC’s and PlayStation 4′s worldwide on May 20, 2014.

Yeah, yeah, other than a post or two last year I really haven’t been covering this one in detail like some other sites, but that’s thanks to SO darn many games (indie and otherwise) I’ve been following that I’m only paying the most attention to those a lot less polished than this one. It may sound backwards, but I trust Greg Kasavin and his team to deliver the goods, so they really don’t need me to hover around as they cook up a storm. Anyway, three new screenshots are below, so make sure you check them out and if you want to know more about the game, well… you know where to go, right?

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Dungeon of the Endless Update: Your Multi-Almost Everything Game is Almost Ready!

Dungeon of the Endless Logo Art

 

Amplitude Studios’ upcoming multi-hybrid game is looking quite spectacular in this new trailer and updated screens combo plus the mix of genres (just watch the trailer, as the very thought of writing all that out is making my fingers hurt. Here, go ogle some new screens and make sure to read some of the amusing descriptions in the pics that have them:

Dungeon of the Endless - Cryo Capsule Dungeon of the Endless - Golgy Level-up Dungeon of the Endless - Lab Explosion Dungeon of the Endless - Major Modules Dungeon of the Endless - Merchant Dungeon of the Endless - Sewer Enemy Wave

Okay, let me get back to work, because I got caught up in reading some of those screens as well. You can get more info on Dungeon of the Endless HERE (official site!) and HERE (the game’s Steam page where you can sign up for early access and more!)

Dark Souls II TV Spots: Oh, The Places You’ll Go (Just To Die Over and Over)…

 

Heh. I get a phone call during The Walking Dead finale from a friend asking me “So, what’s this Dark Souls II all about?” right after this ad airs. Whee! Of course, I had to tell him to ring me back in an hour or so or just wait for a quick email. He’s not a gamer at all, so I’ll give Namco Bandai props for getting an ad out that gets people not into the hobby all hot and bothered. Amusingly enough, I actually don’t have a copy of the game yet – it’s in my backlog of stuff to grab for the PS3 once I make a bit more money. I’ve played a bit of it already thanks to walking another friend through the first two or so hours of the game as he grabbed it on launch day and was having a hard time because yep, it was his first time playing something that difficult. Anyway, I got to play and he got to keep the character I made, so that’s a fine trade off, I’d say. Naturally, he got the poor guy I created killed a few times since, but my tech support ends when I leave the premises. Otherwise, I charge a flat fee (and it’s not cheap), heh…

Raven’s Cry Update: Shipping Out 10/14/2014, Loads of New Stuff In The Cargo Hold!

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One of the upcoming games I’ve been keeping my telescope pointed towards the horizon on for a while now has been Raven’s Cry, the pirate-themed action role-playing game from developer Reality Pump (taking over from Octane Studios) and publisher TopWare Interactive. The game has had a few delays due to Reality Pump really going all out to add a ton of gameplay and story content to it and these new and new-ish screens show off a load of cool:

Raven's Cry SS Raven's Cry SS (1) Raven's Cry SS (2) Raven's Cry SS (3)Raven's Cry SS (4) Raven's Cry SS (5) Raven's Cry SS (6) Raven's Cry SS (7) Raven's Cry SS (8) Raven's Cry SS (9) Raven's Cry SS (10) Raven's Cry SS (11) Raven's Cry SS (12) Raven's Cry SS (13) Raven's Cry SS (14) Raven's Cry SS (15) Raven's Cry SS (16)

And the official site has also been updated with a new video, concept art and even wallpapers to download if this one floats your boat. As for the new features being implemented, here’s a rundown stolen from the press release:

- New skills for the captain (a skill tree with over 25 options)
- The personal story of Christopher Raven (more than 25 hours of main storyline)
- Additional adventures and skirmishes (open-world setting and side quests)
- An economic system with a wide variety of trade-able goods and simulated price adjustments
- Realistic naval combat
- Depictions of the dark life of pirates (or: cinematic cut scenes)

All of this should make for a game that’s at least worth a look to see if Reality Pump can pull it all off. It seems like a darker and grimmer game than their previous RPGs, so let’s hope it all pans out the way they (and we sea dogs) want it to. PC, Mac, PS3, PS4 and Xbox 360, folks. Yeah, once again, a decent-looking RPG is skipping the Xbox One, so you owners of that console can get cranky about that elsewhere. I’ll be busy Yo-ho-ho-ing it up and trying not to get sunk by some frigate I’m trying to loot…

Cloudbuilt Now Available: Scaling New Heights Of Spectacular-ness (And Quickly, At That!)

 
Yeah, yeah – it’s a rerun, but hey – this one’s worth the double vision. Coilworks’ awesome and super challenging Cloudbuilt is now LIVE on Steam and already there’s an update out that addresses some issues a few players have been having. While I’ll need to go play this this weekend at a friend’s place who has Windows 7 still running fine on his PC (all of mine here use XP and proudly, grrr!), my time with the demo (also at his place) revealed that the developer is onto something with this insane, fast-paced run/shoot/parkour hybrid that’s brilliant, tough as hell and extremely rewarding when you find that perfect line and start smashing records (and progress-killing enemies in your path). This NEEDS to be on a few consoles so more people can dive in and see what all the fuss is about.

Cloudbuilt Launch Trailer: Three Days To The Condor!

 
I’m up WAY too early this Monday (at 6:31, I popped up and couldn’t close my eyes, sooo), but at least I can kick off this busy day with some good news. Coilworks‘ first game Cloudbuilt is allllllmost here (ignore my hasty facebook post from earlier!). Hmmm. Memo for a Monday: Make sure you’re FULLY awake before you do that posting. Ah well. Okay, let me get that coffee going! Back in a few…

Cloudbuilt Gets An Official Website (And A SUPER Fast Teaser)

 
Seriously, that was WAY too short, but it gets the job done. Coilworks‘ gorgeous looking and tough as nails free-runner/shooter/platformer Cloudbuilt arrives on Steam in a week, so go check out the official site and the Steam store page to see what all the fast-paced fuss is about. Fast trailer gets a quickie post – there, I’m done!

Dark Souls II Now Available: You Come Up For Air When You’re Good And Ready. They’ll Wait…

(thanks, Game Banshee!) 

“They” meaning all the things that want you dead, as the AI in the game is set on “pursue to the ends of the earth” and “puree” and not necessarily in that order. Anyway, PS3 and 360 owners get theirs now, PC gamers get a while to wait, but should just feel lucky they’re getting this game at all because a bunch will just hex hack up some cheats before they actually experience this one as it SHOULD be played. Eh, whatever. I take my Dark Souls II straight up and run from the room screaming hard, no chaser, as there will already be stuff coming after me clogging up the hallway. Yaaaah. Prepare to LIE your way out of work if you’re one of those people not playing Titanfall at all (I’m one of those people). Yes, I’ll replace this trailer with Namco Bandai’s once they get around to posting it. They tend to run a bit late with the US stuff. There’s one up now, but it’s unavailable (boo!), meaning it’s probably going to be let loose tomorrow morning around 9am.

The Incredible Adventures of Van Helsing II: If You’re Hungary For More, Come Get Some!

VanHelsingII_BoxArtOkay, I’m late to the mad monster party thanks to such a massive games backlog that I won’t be seeing some of the bigger titles I downloaded last year until late this year (or next year!), which is pretty sad. But I understand quite a lot of people have this problem thanks to too many bundle sales and low prices on single games that are way too hard to pass up.

Anyway, I bumped up the demo to The Incredible Adventures of Van Helsing a few weeks back to “PLAY IT!” status when I was cleaning up my Steam library and realized I’d downloaded but not played it. It hooked me in right away and made me wish it was on more platforms because as great as Steam is, not everyone who’d love this fun and funny action/RPG is playing it.

Of course, me being late to the party means Hungary-based Neocore Games has been a hard at work on a sequel that’s going to be even bigger than the original and they want you to climb aboard the even more comedy-laced monster killing train early:

What was that? You say things were moving too quickly and you want screenshots? Um, okay – here you go:

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Feel better now? Good. But wait, there’s MORE… Continue reading