Table Top Racing Gets A Nice, Necessary Update For Us Fat-Fingered Speed Freaks…

TableTopRacing IconExcellent. While I loved the Vita version of Table Top Racing, my big complaint (and it seems the main issue a bunch of other users had) was the rear touchscreen being automatically used for a rear view angle with no means to turn it off. This made holding the Vita comfortably something of a challenge, as the merest brush of a finger on that rear screen meant you’d be looking back for a split second. Or worse if you had no idea about that screen being used, you’d start a race and be looking at the FRONT of your car until you moved your fingers into a more claw-like grip. Ouch.

Well, THAT’S no longer an issue as Playrise Digital has whipped out a patch that sets the rear view to off (you can toggle it on if you like), shows the control layout (the original download didn’t, and while the game is easy to play, some people didn’t figure out the left trigger is used for certain functions) and tweaks a few other things. The update has been out for a little while, but I just hopped back into the game last night and saw the fix was in. Anyway, go grab TTR, as it’s only $7.99, a ton of fun and if you’ve been avoiding it because you have larger hands, it’s now even more of a no-brainer buy…

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Little Orbit Drops More Adventure Time & Falling Skies Screens!

Falling Skies Logo_BLKNew screens on a nice Friday? Sure, why not?

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I’m liking both these sleepers because each one is inspired by a classic or two and neither seems like a bad game because of those influences they wear proudly on their sleeves. As I’ve noted in earlier posts, I’m betting that both these games will find loyal fans who just sit down and PLAY them as opposed to trolling the internet to find jaded soapbox noise about anything that may not work flawlessly in them. That sort of practice needs to shut itself down, as all it does is stop people from actually playing games as they waste time gabbing about games they’ve yet to actually get a second of game time in. Bo-ring!

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Anyway, Falling Skies: The Game is set for a release September 30th for PS3 and Xbox 360 in retail or digital versions, Wii U through the Nintendo eShop and PC via Steam and Adventure Time: Secret of the Nameless Kingdom is out in November for PC, PlayStation 3, Xbox 360 and Nintendo 3DS. Back soon with another update once Little Orbit shoots a transmission this way…

Resident Evil Revelations 2 Goes The Episodic Game Route. This Is A Good Thing.

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Excellent. I was wondering when Capcom would take a page from Telltale Games and start releasing episodic versions of its Resident Evil franchise, but I guess I can wonder no longer. Set for an early 2015 launch, the upcoming multi-platform game Resident Evil Revelations 2 is going to be divided into four digital chapters and like Telltale’s chapter-based game experiences, there will be the option to buy a retail disc version that compiles all the chapters plus any additional content Capcom plans to add to the package. I’m a physical media guy myself, so this is a great thing to see even if it means waiting until all four weekly episodes are out and people are spoiling the story all over the internet. With a game such as this (and Telltale’s The Walking Dead series), I tend to tune out those annoying blabbers who spill the beans anyway. So I won’t have a thing spoiled and I won’t have to go to gamer prison for beating someone senseless with an old controller for ruining any surprises Capcom has in store.

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RER2 is currently in development for PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC. Nice work in progress screens up there, huh? Anyway, back with more on this one soon…

Adventure Time: Secret of the Nameless Kingdom Screenshot Update: Looking Legend of-ary!

Jake&Fairy Little Orbit may have gotten off to a small start back in January 2010, but the publisher is sure making some waves lately among some gamers. Its recent acquisition of developer Vicious Cycle (and their VERY versatile Vicious Engine) means LO now has a studio that can crank out good looking and highly playable licensed and (hopefully) original games for consoles and PC in a decent amount of time. Nice. And speaking of nice, here are a handful of screens from Adventure Time: Secret of the Nameless Kingdom, coming to PC, PlayStation 3, Xbox 360 and Nintendo 3DS in November.

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Based on these new screens and the older game info I’ve cobbled up, this latest AT game looks to be more of a Legend of Zelda-type top down experience and not the Gauntlet-inspired solo play or couch co-op fun of the last game, Explore the Dungeon Because I Don’t Know!. Keep an eye on this one, folks – I smell a sleeper coming a few months down the road…

Falling Skies: The Game Teaser #2: Angry Aliens Asking For It Are Landing Sooner Than You Think…


 
September 30th is peeking around the corner and Little Orbit’s upcoming Falling Skies: The Game keeps popping up on my radar as a game that needs to be played. Sure, it’s swiping its style from the classic X-Com series, but as I’ve noted earlier that’s all good with me if they swipe the best parts and make it fit with what works in the popular TNT TV series. It may not be the prettiest nor the most hyped game of the year at all, but I’m betting it finds its niche among strategy-starved gamers who want a new title to keep their interest for as long as it takes to complete (and be replayed a few times). Keep an eyeball peeled on this one, folks…

Rollers of the Realm Priced (YES!) and Dated (Sort Of): Get Ready To Roll This November!


 
ROTR battleA mere penny under ten bucks for this Pinball/RPG hybrid AND it’s cross-buy/cross-save on the Vita and PS4? Yep, I’m in day one and you should be too. I’m all over this one and have been since I heard about it early in development because I’m a pinball maniac with no room for an actual machine in my place (boo!) and a love for developers who keep the silver ball flame going by every means necessary. I also love RPGs, so developer Phantom Compass had me from day one. Atlus picking this up to publish also made me grin a wee bit too much because this means it’s going to get that extra push and pedigree their best games get and hopefully score some point among the fans who’d normally avoid a western-produced game for some oddball reason.

Anyway, I’m betting on Rollers of the Realm being a total no-brainer buy when it finally hits PSN in November. Heck, even if you avoid digital games like the plague, I’d day lift your “nope” restrictions, drop the ten bucks on this PSN download and play a game that will surprise your socks off at how good and FUN it is.

Review: Shadowgate

Shadowgate logoPlatform: PC (via Steam)
Developer: Zojoi Studios
Publisher: Reverb Triple XP
# of Players: 1
ESRB Rating: N/A
Official Site
Score: A- 90%

Shadowgate_Room_1A few years back, I was at a media event talking to a PR person who told me that some sites let her know that they didn’t like covering adventure games and that too me aback because that attitude is pure biased lunacy. The adventure genre didn’t necessarily “die” a while back, folks – it was just neglected and left by the side of the road by jaded critics who didn’t bother giving too many great games the time of day. Anyway, those days of dreary dread have turned around in recent years and thankfully, one of the more influential and important games of the late 80’s is back and better than ever. Zojoi Studios’ brilliantly re-imagined Shadowgate takes the old story out for a stroll in a new coat of absolutely lovely visuals, a superb new soundtrack and even options to change that and a few other things (save the visuals) back to the classic NES game many of us oldsters spent too much time trying to beat and eventually beating but good a few times.

What this reboot doesn’t do is simply template that original game into a more casual form or make it an action-heavy experience that would cater to the more caffeinated modern gamer. From the interface to the brain-bending puzzles, everything you loved about the old game is back and in full force. Granted, some of these things WILL lead to frustration for some gamers used to hand-holding or self-solving puzzles in their entertainment experiences. That said, exercising the mind with a good and highly challenging game such as this one will be the best thing some of you can do for so little money… Continue reading

Review: Tales of Xillia 2

Tales of Xillia 2 Standard EditionPlatform: PlayStation 3

Developer: Namco Tales Studio, LTD.

Publisher: Bandai Namco Games

# of Players 1-4

ESRB Rating: T (Teen)

Official Site

Score: A- (90%)

tox2-screen02 Tales of Xillia was one of last year’s great JRPGs, offering up an intriguing plot, a party of interesting characters designed by different artists, the series trademark fast-paced battles and plenty of the usual JRPG tropes all adding up to a lengthy and memorable game experience. The follow up, Tales of Xillia 2 changes up things a bit with two new main characters, a much darker tone, even faster combat, a different skills leveling system, loads of reused maps (this is a good thing – more on this below) and a fair amount of humor thanks to a localization team having a blast with their translation efforts. The result is a game that will pull you in for the long haul as it takes Ludger Kresnik and company on a journey spanning a few familiar and all-new areas (well, all-new to those who haven’t played the first game)… Continue reading

Tales of Xillia 2: Missed the First Game? Here’s The Deal So Far…

 

ToX_BannerYou actually don’t need to have played Tales of Xillia to fully enjoy Tales of Xillia 2, but in case you didn’t and are wondering what you missed, this under six-minute recap of key cinematic moments from the first game should get you psyched for the new adventure ahead. I’ve been playing since yesterday evening and will have a review up on Tuesday or Wednesday, depending on how far I get in the game. I should take my time with this and try to get as close to 100% completion as possible, but there’s SO much to tackle in this game that if I tried to blaze through too quickly, I’d definitely miss out on a lot of content. On the other hand, if I get caught up in all those side-quests and cat-catching (I’ve caught 23 out of 100 so far), this review isn’t going to get done until November (of next year, ha and ha!)…

Back in a bit…

Gamescom 2014: Dragon Age: Inquisition Trailer & Screens: More To Whet Your Appetite, Yet Keep You Starving…

Well, there goes my fall and probably winter, I’m gathering. At this point, BioWare has a lot of people following every bit of ink (digital or otherwise) scribbled about Dragon Age: Inquisition, but these days, I only write too much about a game if I’m worried it’s not going to find an audience. DA:I has a built-in fan base that’s going to dive into it no matter what anyone says about it, and I have nothing bad to say at all. Other than I wish every bit of content was on a disc and there wasn’t DLC to worry about at all. I’ve been saying that a lot about all games, so fear not EA or BioWare – I’m not picking on you folks for that. It’s just a poke I take at every company that hasn’t yet realized that not everyone likes this practice or can get to that content they’ve paid for that’s on the disc or locked away as a download unless one buys into it. Options are always better to have than mandates and this game world needs to be one that anyone who can play the game should be able to fully explore.

Dragon Age: Inquisition will be available November 18, 2014 for PC, PS3/PS4, Xbox 360 and Xbox One. I’d say you should most probably buy this one…

 

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