For some people, anything resembling sexual behavior in a video game seems to set them off ranting about things they don’t want to do (play the game in public or show it off to friends and family) or didn’t see at all thanks to overreacting and imposing arbitrary rules of the real world where it never needs to be. All I’ll say is this: if you can watch this music video without curling up into a ball in a corner and whining about it being too racy or sexist or prurient, you’re probably mature enough to play (and even enjoy) Valhalla Knights 3.
K2′s new Vita exclusive may not be the best looking game on Sony’s handheld and what’s here often feels a wee bit unfinished, needing actual interactivity in the environments in the form of destructible objects and structures that could be actually entered in some outdoor maps. While there are some amusing and dramatic moments to be found, the main plot could have also used a bit more spice, as it offers up some interesting ideas that don’t mature past a certain point… Continue reading →
Just a friendly little reminder from D3Publisher of America that Earth Defense Force 2025 is going to finally be winging your way soon. Well, February 2014 may not seem like “soon” to some of you out there, but it’s going to be well worth the wait, that’s for sure. Anyway, yes – this clip is supposed to be funny because it’s mimicking trailers from old samurai films, so feel free to chuckle it up if you’re on the same vibe.
Remember, people – EDF 2025 is ONLY coming to the PlayStation 3 and Xbox 360, so if you sold or traded off either console, start kicking yourself in the butt all the way back down to that game emporium. Or, if you gave your “old” system to your little brother or other relative, prepare to “borrow” it back and be NICE about it. No replacing that console with a cardboard box and an old telephone handset with analog sticks and buttons drawn on it with a Sharpie. You’ll get a sack of coal upside the head for that, pal!
Currently an iOS exclusive and out NOW, The Gate is a free to play fantasy-themed card battle/RTS from American McGee and developer Spicy Horse Games that looks amazing and should grab the attention of those iOS users looking for some high-quality gaming on the go with a bit more bite.
As you can see, the game’s lovely artwork is quite impressive, mixing in a bit of Diablo with some original elements quite nicely. Killer artwork of course, doesn’t entirely make a game, but it looks as if the team has cooked up quite a winner on the gameplay front with a little help from DeNA and Mobage. In other words, it looks as if going to Hell will actually be something you’ll want to to many, many times once you pick this one up and get hooked into all it has to offer.
Currently, there’s no word if this is coming to non-iOS platforms, but I’d gather this all depends on how well the iOS version does. I’m an eternal optimist (or at least someone who prefers more choice outside of Apple platforms), so I’m hoping more gamers who play on other devices can get a taste of The Gate at some point in the near future.
As for what to expect if your interest is piqued, well… peek below the jump for the gory details (or: it’s press release time!)… Continue reading →
Another of DeNA’s surprises for mobile devices was this great looking fast paced arcade-style tap and shoot game, LAWLESS, that’s a surprisingly fun mash-up of classic light gun games such as Time Crisis, Virtua Cop and Area 51 and Michael Mann’s stellar crime flick, HEAT. If that sounds like a match made in coin-drop heaven it comes off even more excellently thanks to developers Eight Pixels Squared and DeNA Scattered Entertainment.
Sitting down with DeNA’s Barry Dorf for a quick look at the game, I was surprised at the combination of nicely realistic visuals and speedy timed gameplay that was immediately accessible and yes, addictive. Like the other games shown, this one’s free to play in solo or multiplayer modes with the option to buy in should one choose to upgrade. Based on some quick hands-on time with this one, I can see a lot of people opting in to spend a little to a lot of cash to keep this one going for a good long time… Continue reading →
Behold, adventurers! Or something like that. Okay, I got lazy and didn’t convert the LAST set of Dark Souls II screens from bitmap to JPEG (WordPress HATES bitmaps, it seems!), but thankfully, Denny Chiu at Namco Bandai still likes me (Hi, Denny!). Thanks to him, my inbox was blessed with these new screens I will more than verily happily share with you below:
There, that was simple enough, right? I’ll get those other screens up soon as well with an appropriately goofy post about why it took so damn long. I blame a faulty TARDIS circuit, a rogue dinosaur and a bag of shrimp chips past its sell date, but that excuse may change…
If you loved Temple Run and its many copycats and clones but are in the mood for something a little more thrilling, DeNA has exactly the game for you in the form of the soon to be released free game Money Run, which replaces that too familiar treasure hunter or licensed character and those assorted colorful leap-happy maps with a pure arcade experience that plays like a cross between Spy Hunter and Twisted Metal with a few cool twists. Actually, this isn’t a mere cosmetic re-skinning job at all, as the fast-paced racing action chock full of plenty of crashes and explosions feels straight out of some Hollywood blockbuster or action-packed TV series.
Aha! I didn’t forget about YOU, Raven’s Cry. This long awaited Topware Interactive published game has shifted development over from Octane Studios to veteran Polish developer Reality Pump Studios and has added even more pirate-y goodness in the process. Arrrrr! (sorry – I’ve had this stone in my shoe all day! Ahhhh, that’s better)…
No templars in this mix as far as I can tell, just the same seafaring tale of one man’s vengeance on those that did him wrong as a wee lad and set him to his life of crime on the high seas. Four new screenshots were recently set adrift by Topware PR, so here you go. Sorry for the delay in posting these, folks. Do you know how long it takes to air-dry screenshots? Longer that you’d think! Anyway, look up. Look down. PIRATES wherever (I tell) you (to) look!
As for a release date, well Happy Birthday to me, people! The game should be available May 7, 2014 at least on PC as far as I can tell. I know I’ve reported this earlier as a multi-platform release, but that’s because I had mock-ups of the cover art. I see now that no console logos are on the official site, so I’m gathering PC will come first and anything else may pop up later. But don’t hold me to that.
Well, alright… I’ll give this one a thumbs up simply because it’s basically a re-skinned more RPG-like version of the excellently addictive Puzzle Quest that happens to have a Doctor Who theme, characters and enemies. Of course, it’s on iOS and Android smartphones or devices only, my current phone is “dumb” and I prefer paying outright for a full version game on a console or portable I already own.
Which means I’ll be patiently waiting (but not holding my breath) for a Vita or 3DS version to show up. In the meantime, if YOU own an iPhone or Android phone or device, you can get the game now on iTunes and Google Play NOW. Did I mention that it’s not the standard “freemium” model at all, but actually FREE to download and play? Yeah, NO stupid energy meters that run out and get you to “buy in” so you can keep going! Awesome. The dev team is doing this as a labor of love, according to the game description and you can even email them with questions, comments and suggestions as to what you like, dislike and want to see in future installments. Now, that’s pretty spectacular in this day and age, I’d say…
EDIT! Guess what, kids? The game is now part of the big, big Steam Autumn Sale and is a WHOPPING 50% OFF unitl December 3, 2013! That’s right, a measly $12.49 gets you the game all patched up and ready to go! Woo-hoo!
Hoo-ray! I think I’m the ONLY one that doesn’t mind the game’s non-adjustable resolution (*the main thing some still want to whine about who may not think the patch fixes EVERYTHING), but as someone who plays primarily console titles (well, there’s about a 70-30 mix), no controller support was a big pain in the wrists and lower for me. Anyway, the list of changes is HERE, so if you’ve been on the fence about this one, it should at least be easier to control if you’re coming from a console background. NOTE: You’ll need an official wired Xbox 360 controller for best results. I guess a wireless pad will also work, but I used my wired controller so I don’t need to recharge or replace any batteries. Also, this is currently only for the Steam version, but I’d gather a gog.com patch is also incoming.
Oh, Frabulous Joy Or Whatever, Department: Can I get an “FK in the Coffee!” in the house (to go, light and sweet)?!! According to the fine folks at GamingBolt, Swery 65 says he was working on a sequel to Deadly Premonition during the time he was coming up with what’s turned into the Xbox One exclusive, D4. Granted, this is only noted at the end of a sentence, there’s no HUGE reveal of info about how far along that work went and the interview is 99.9% about D4 (and a good read), so don’t look too much at that 2014 calendar and start rubbing your hands for a release date on that DP follow-up.
The interview also COMFIRMS that D4 is an Xbox One exclusive (argh!), not a DP sequel or related in any way and will contain a load of “Easter Eggs” and other elements to give it more replay value. So now that that’s settled, I guess some Swery fans will be dropping five large to get an Xbox One JUST to play this game. I’m a huge fan of the man’s body of work, but I may be passing this game up entirely unless there’s a price drop on that console and that game comes complete on a disc at some point in the future. To date, it’s the ONLY reason I’m remotely interested in Microsoft’s new service console, as I don’t play online “bro” shooters, have ZERO interest in sports and have plenty of movies that I can watch on cable in a MUCH better quality than any streamed content. Your own mileage may vary, of course…