Transistor: Supergiant’s New Game Popping Up at PAX East, May 20 On PC, PS4

transistor_postcardOkay, I’m not going to Pax East this year (I think Boston has banned me showing my face there since I my days as an usher in Cirque du Soleil during the Saltimbanco tour), but if I were there, the first booth I’d jet over to would be Supergiant Games just to see Transistor, which will be playable on the show floor before making it’s official debut on PC’s and PlayStation 4′s worldwide on May 20, 2014.

Yeah, yeah, other than a post or two last year I really haven’t been covering this one in detail like some other sites, but that’s thanks to SO darn many games (indie and otherwise) I’ve been following that I’m only paying the most attention to those a lot less polished than this one. It may sound backwards, but I trust Greg Kasavin and his team to deliver the goods, so they really don’t need me to hover around as they cook up a storm. Anyway, three new screenshots are below, so make sure you check them out and if you want to know more about the game, well… you know where to go, right?

Transistor_10-apr_14_00 Transistor_10-apr-14_01 Transistor_10-apr-2014_02

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Child of Light Making of #2: Music and Sounds Get The High Note This Update…

 
Equally as important as the plot and lovely visuals are the music and sound effects in Ubisoft’s upcoming soon to be classic Child of Light, and as you can see above, all those pieces are indeed falling exactly where they need to. It’s clear that this project will be one for the ages as well as a great first game made with UbiArt Framework (which needs to get into the hands of a few other developers just so we can see how different art styles hold up to the new tech). April 30th is when this one comes out for PC and consoles, so keep an eye peeled, I say…

Borderlands: The Pre-Sequel? Wait, What? GEARBOOOOOOOOOOX!

 
Well, actually, this is 2K Australia’s fault, but still, I blame Gearbox for creating the unstoppable juggernaut that is the Borderlands franchise (one of the only shooters I’ll still play because of the wild, stupid fun to be had and SO many millions of weapons to discover and collect). Wow. Okay, I ignored this news earlier at first because I’d just woken up and thought it was either a late April Fool’s joke or just a joke, period. Ah ha ha… the joke was on me. So, this is happening and it’s coming SOON. As in this Fall 2014 to Xbox 360, PS3, and PC. Yeah, THAT’S RIGHT, dammit – the “OLD” consoles are getting this BEFORE the new ones because 2K Games is SMART and knows there are still more millions of you (and me) out there who haven’t committed to one of the new systems just yet. They’re getting my money (again!) for sure…

Wolfenstein “Nowhere To Run” Trailer: But If You Tried Walking, You’re Very Much Dead!

 
Although I’m quite bored with the FPS genre, I’m keeping an eye on these Wolfenstein: The New Order updates because the story is pretty intriguing and Machine Games seems to have made series hero B.J. Blazkowicz into more of a character with an actual personality instead of just a one man army and part time bullet sponge, tossed him into a world that’s actually an interesting place (well, an interesting place full of Nazis in an alternate future where they WON World War II) and has you trying to put a stop to the menace using (what else) extreme prejudice. So Blazkowicz isn’t going to be getting the Nobel Peace Prize at all, but he will be taking out a LOT of trash by feeding it a lead and other ordinance diet until he’s whittled things down to the more manageable size of zero (or something close to it depending on whether or not this one’s got a sequel idea brewing).

Okay, the one man army thing is still in effect, but at least it’s well done so far. Wolfenstein: The New Order, will be available on May 20, 2014 (and in Europe on May 23) on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC. Pre-ordering gets you into the upcoming DOOM beta test, so slap down a deposit on this one and prepare to see another classic shooter get the reboot treatment…

LEGO The Hobbit In Stores Today: CG Plastic Playground Beats CG Movie FX Any Day of the Week…

 
While I’m not a huge fan of the fantasy amusement park thrill rides that are The Hobbit films, TT Games has never let me down with their takes on the Lord of the Rings franchise and a bunch of other games they’ve done up with the full on LEGO treatment. While production values have been beefed up considerably since the first LEGO games, the same sense of silliness and all-out fun is intact, as is drop-in drop-out co-op play, loads of secrets and probably so many characters to play as that the game’s replay value is way off the charts if you’re one of those folks who wants to see it all and doesn’t care how long it takes to unlock everything. Anyway, this one’s available NOW for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PlayStation Vita, Nintendo 3DS and PC, so round up the family and go grab a copy, I say…

Child of Light Gets The Always Amazing Amano Touch…

 
While I’ve had the great pleasure of seeing Yoshitaka Amano’s artwork up close and personal, it was too many years ago here in NYC when he was promoting HERO and I even got to chat briefly with him about his art on the Front Mission games thanks to a friend who translated my questions and compliments. Anyway, here he is doing what he does best for Ubisoft’s upcoming Child of Light and making me wish I could actually afford to own one of his paintings one of these days. It’s too bad this video isn’t longer, but oh well – sometimes you have to take the art you can get however you can get it, right? Child of Light will be available April 30 for assorted platforms and yes, you need to buy it.

SOMA “Lambda” Trailer: Frictional’s Upcoming Game Is Drowning In Atmosphere…

 
Literally and figuratively it would seem. And all this time I thought it was going to be a more landlocked futuristic experience. Oops. On the other hand, it still may be, as this long teaser doesn’t explain much other than sometime in the future we’ll see a 100 percent waterproof computer that’s probably a few generations too large. Unless, of course this whole wearable tech trend that I despise so much fails miserably like it needs to. That and the death of the “holodeck” as a potential money wasting concept only the stupidly wealthy can afford. Bleah. Just give me a good game, something to play it on and if it’s not a handheld system, a controller and I’m happy. Anyway, SOMA isn’t out for a while (2015, it’s looking like) – more updates to come as they drop.

Alien Isolation Update: The Sounds Of Nostalgia Recreated For Your Screaming Pleasure…

 
What’s looking like the best Alien game to date is getting even better thanks to the development team’s focus on getting every element right as rain. Jerry Goldsmith‘s score to Alien was and in not only one of his best works, it’s one of the best genre soundtracks ever created (even though the original film drops a chunk of it in favor of cues from Goldsmith’s score to Freud and some classical tracks). I could write an entire post on the score alone, but I’ll wax poetic on it at some point in the future, as I’m kind of otherwise occupied with a living pile of work shuffling around the room here and making a nuisance of itself. Anyway, as you can see and hear here, Alien Isolation will get an additional layer of creepy thanks to the sound design and as a huge fan of the original film, I couldn’t be happier.

Alien Isolation lands on PC and PS3/PS4, Xbox 360/Xbox One on October 7, 2014. back with more once Sega hits the inbox with an update…

Child of Light is My Game of the Month (And I Haven’t Even Played It)

 

Well, what else is new, right? As soon as I saw screen shots of Ubisoft’s upcoming RPG Child of Light, then video of it in action, I had to immediately add it to the top of my “PLAY IT OR ELSE!” pile and add both a background and banner using the gorgeous art to the site. It’s coming out April 30, 2014 for PC, PS3/PS4, Xbox 360/Xbox One and Wii U, so if you’re currently owning one of these systems or have a PC capable of running this game, you pretty much have zero excuse not to snap this up. That new UbiArt Framework tech makes the game look like a storybook come to life and I’d love to see it get used as a game making tool by an even wider range of artists as the years go by. Of course, as this is a digital only release, I’m hoping it’s not gone and forgotten by gamers out there who still prefer packaged titles for a few key reasons. But as with anything rolling out these days in this economy, we’ll see what happens…

Dark Souls II TV Spots: Oh, The Places You’ll Go (Just To Die Over and Over)…

 

Heh. I get a phone call during The Walking Dead finale from a friend asking me “So, what’s this Dark Souls II all about?” right after this ad airs. Whee! Of course, I had to tell him to ring me back in an hour or so or just wait for a quick email. He’s not a gamer at all, so I’ll give Namco Bandai props for getting an ad out that gets people not into the hobby all hot and bothered. Amusingly enough, I actually don’t have a copy of the game yet – it’s in my backlog of stuff to grab for the PS3 once I make a bit more money. I’ve played a bit of it already thanks to walking another friend through the first two or so hours of the game as he grabbed it on launch day and was having a hard time because yep, it was his first time playing something that difficult. Anyway, I got to play and he got to keep the character I made, so that’s a fine trade off, I’d say. Naturally, he got the poor guy I created killed a few times since, but my tech support ends when I leave the premises. Otherwise, I charge a flat fee (and it’s not cheap), heh…