Yaaah! When did this slip out? Oh, September 30? Well, I wasn’t paying attention, but this one’s on my list of too many games to buy and play. *Sigh*… well, given that I have the Genesis version here and have made it about halfway through, I know what to expect already. That said, the HD visual upgrade makes this one the one I’ll probably default to once it gets purchased. So many games… so little time, grrrr!
You may have noticed that this is the European PEGI-rated trailer for the game and not the North American ESRB one, but that’s because at my current download speed, it will take (looks at timer)… seven hours to download that US trailer (Yaaaah!) We can’t have that, now, can we? The other scary thing? How amazing this game looks, as this is all in-game footage put together by a really talented video editor/player. I guess the third (and perhaps most frightening) thing is I’m now wondering how good the Wii U version of the game will look and how fast it will be. Not that the system can’t do an excellent racing game with real cars, mind you (Need for Speed U is still the pinnacle of realism on the console in terms of visuals). It’s more of a correcting of perception thing among the die-hard skeptics that have been hating on the console before it was launched who still haven’t been convinced even after some recent and great software releases.
Oh well, those folk may never be convinced (and it’s their loss), but as someone who owns and likes his Wii U quite a lot, I’m holding my breath that Slightly Mad Studios blows all those haters out of the muddy water they’re trolling in with a stellar version that wipes the smirks right off their faces.
Developer: Monkey Bar Games
Publisher: Bandai Namco Games
# of Players: 1
ESRB Rating: E10+ (Everyone 10+)
Score: B (80%)
If you’re one of those gamers who demands innovation in your sequels, Pac-Man and the Ghostly Adventures 2 isn’t going to be that game you’ll reach for in your library when you want to play something drastically different from the original. On the other hand, if you’re a kid (or have a kid) who’s a fan of the show or like me, someone who appreciates a solid entry in what could be a yearly or so series that’s fun where it needs to be, then this sequel gets the job done as it should. Of course, there’s room for improvement if this would-be franchise want to have a wider appeal outside the ages 5-8 set (don’t let that E10+ rating fool you one bit), but I’ll touch on what I think is required below…
Combine the random thrills of a rogue-like RPG experience and a tower defense game and what do you get? Well, a hell of a mess if it’s done wrong, but Amplitude Studios’ Dungeon of the Endless looks to me as if the developer not only nailed this cross-breed about as good as it can get, they’ve pretty much kicked off a new sub-genre for some folks.
Between the beautiful visuals (those sprite graphics with modern lighting look spectacular)and the supremely challenging gameplay in solo or up to four player co-operative modes, this one looks like it’ll be a favorite of those who like thus mega-mix and the very populated little universe Amplitude has created with its other Endless games (Endless Space and Endless Legend). This one’s on PC October 27, but is also Xbox One bound at some point. That short movie-like trailer above should give you a very good idea of what to expect, so keep an eye peeled or just shell out for a pre-order if this one perks you up a bit.
Shinji Mikami and Tango Gameworks’ horror game The Evil Within is out today, and I know publisher Bethesda Softworks is anticipating good numbers for this psychological/survival horror/action game hybrid. While PC and “next-gen” versions are going to get the critical love or hate, I’m more interested in the older console versions because they’ll be ignored for the most part by critics despite MORE people owning hardware those versions can be played on outside the PC game space where no game is guaranteed to move as well thanks to assorted factors outside the control of the publisher. Mikami’s name will move copies to fans of Capcom’s storied (but bumpy since he left) Resident Evil franchise, but those new to the man’s work will probably play the waiting game until they have enough pals playing to convince them to drop some cash on this new IP.
Sure, I’m betting the PS3 or 360 versions don’t look as good, may have issues with frame rate and/or screen tearing compared to the spiffier new consoles and so forth and so on. But I don’t care about that at all in any game if I like the story, characters and gameplay. We’re at the stage where games are picked apart for too many things that at the end of the day, don’t really detract from the overall experience at all. There are too many amateur internet critics that think because they’ve read other (and better) reviews and have picked up a few buzzwords, they can toss them back at EVERY game like they know what they’re talking about. Sadly, most of the time they’re wrong or just being picky to justify not liking something most others would overlook. As for me, well, I have to hold out for a bit thanks to my disposable income being less disposable of late, but it’s a ride I do want to take at some point…
Next week, Codemasters wants to take over your living vroom (heh) for a bit with F1 2014 and its customizable difficulty that will give novices and core fans of the sport more than enough challenge to get them through the season and more the game offers up. PC, PS3 and Xbox 360 owners will be getting what looks like the best game in the series to date for their respective platforms and Codemasters Racing studio is working on a 2015 game for you F1 fans who’ve upgraded and didn’t hold onto those well-aged systems. Sometimes, it’s good to be a holdout when there are still quality titles coming down the road for those systems that still have massive installed bases. Anyway, F1 2014 rolls out October 21, 2014 in North America for PC, PS3 and Xbox 360.
Well, well, well… the eternally entertaining Zen Pinball 2 gets yet another great table (no surprise there), but this one is TWO tables in one. South Park Pinball drops onto PSN, Xbox Live and PC via Steam tomorrow, so you’ll get South Park: Super-Sweet Pinball and South Park: Butters’ Very Own Pinball Game to play around with and wave in the faces of your jealous non-Zen Pinball 2 non-gaming friends. Oh yeah, and the set is also those annoying tablets and other mobile devices that get stolen right out of your hands on public transportation in major cities, too!
The folks at Zen say that the South Park two-table pinball pack launches this week for $4.99/€4,99/£3.99 on PC and consoles, $2.99/€2,69/£1.99 for individual tables on Mac. On mobile platforms (the ones that keep getting stolen, man!), South Park pinball costs $3.99/€3,59/£2.49 for the standalone app and $1.99/€1,79/£1.49 for individual tables through the Zen Pinball app. Me, I’m sticking with the Vita version because I play mostly at home and no one is stealing my Vita from there unless they take me with it, grrrrr!
Tomorrow is the big day for fans of this non-stop and often hilariously violent first-person shooter/loot-fest franchise, so here you go. I’m actually glad that Gearbox decided to give the old consoles where the series still has its largest user base this new game instead of forcing it onto the PS4 and Xbox One where it wouldn’t sell as well. Yes, they COULD have done it for all four systems, but I think they want to make that next Borderlands LOOK more like it belongs on those more powerful systems than just whip out a slicked-up enhanced version. Good for them, I say. Anyway, Borderlands: The Pre-Sequel launches October 14, 2014 in North America and October 17, 2014 everywhere else.
Okay, so I’d not played EKO Software’s How to Survive at all on the PS3 because it was a digital-only title, I was fed up with zombie games and figured missing one wouldn’t be a total loss. Boy, was I wrong on that front. When 505 Games invited me to see and play the enhanced PS4 version, How To Survive: Storm Warning Edition (along with some really stupendous mobile titles I’ll need to write about soon), I popped up with no expectations (a good way to approach any new game, folks) but came away very impressed with the brutally challenging game with the most fitting name. If you’ve played this on other platforms and love it, you know the drill and this one’s been keeping you busy for a while. If you’re new to the game and happen to have a PS4, you’ll be pleased to know this version will bring you the original release and DLC in the same download… Continue reading
A half hour may be a long time if you’re sitting through a really bad TV show, being tortured, have a terrible toothache or are waiting for some test results, but it’s clearly not a good deal of time to sit down with a build of Dragon Age Inquisition. For me ( a fan of the series and BioWare’s RPGs in general for quite some time), the game is one that doesn’t need a huge amount of hyperbolic posts from editor-types or even PR gurus because it’s a series that’s pretty much sold itself to a fan base who wanted to see a western-developers RPG do more with the genre (and it’s succeeded for the most part despite a few bumps along the road it’s traveled). My half hour at EA’s media event a few days back was spent ogling the beautiful visuals, running around with my party picking plants for crafting and looting assorted caches while getting the hang of the deeper combat system that now adds some very welcome tweaks to the mix of real-time and “turn-based” format.