Batman: Arkham Knight “Gotham Is Mine” Trailer: Everyone Wants a Piece of the Pie


 

With Rocksteady knocking things out of the park with their best work to date and Scarecrow doing his best to make Batman’s life a living hell by gathering up the worst of his Rogue’s Gallery, Batman: Arkham Knight is clearly going for instant classic status. All that in-game engine visual bliss on display means the game will look phenomenal on anything it runs on and that new Batmobile just makes me wish it were a real ride. Well, just so I could say I saw it blaze by while I was out strolling about to the store. Hey, you put me in a cape and black costume and I’m going to go home and straight to bed. Sleepman to the rescue! See you in your dreams, ladies and gents! Yeah, that’s about all the heroics I’ve got.

Anyway, Batman: Arkham Knight hits retail and digital shops for PS4, Xbox One and PC on June 2, 2015. That’s not to far away at all, really. Just one big super-nap for Sleepman! I’ll see you in a few months, folks. It’s Rip Van Winkle time, Zzzzzzzzzaaaawwwww! *snnxxxx* Zzzzzz!

Tower of Guns Trailer: Shooting Stars (and Everything Else) Via Digital and Retail

Tower of Guns Logo 

While digital games are great, the fact remains that not everyone who wants to play them can do so and more games need both physical as well as digital releases. Grip Games is getting right up in everyone’s alley with Terrible Posture Games’ Tower of Guns. The fast paced arcade-like first person shooter that made a digital splash last year on Steam, now headed to PC, PS3 and PS4 as a retail release. Xbox One owners get a digital only release, as Microsoft seems to believe everything is hunky-dory with the download-only releases and discs are a bad idea for an indie game that’s so short. Or something like that.

Anyway, while I jump up and down happily about this news, you can read a bit of the press release:

Always a fresh experience: Random enemies, random power-ups, random bosses, tons of unlockable items and weapons…even random-level compositing! You never know what to expect when you sit down in front of Tower of Guns.
Crazy powerups: You’ve played first person shooters where you can double jump, but have you played any game where you can centuple-jump? In Tower of Guns, with the right items, you can!
Gun-modifying madness: A gun and its qualities aren’t tied together in Tower of Guns. Do you like rocket launchers? You’ll like them more if you’re lucky enough to stumble upon a “Shotgun” modifier. A rocket-launching shotgun is very satisfying.
Single sitting full experience: For all of those who have too many games (or too little time) this is a game you can pick up and play again and again, without remembering where you were or what you were up to. If you’re gonna win, you’re gonna be able to do it over your lunch break.

That’s a big if though, it won’t be easy…

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While there’s no exact release date, the deal between GRIP Digital s.r.o. (digital version) and SOEDSCO (retail version) means more people will be playing and enjoying this one and having a blast. Once a release date zips into the inbox, expect an update.

Dark Souls II: Scholar of the First Sin Trailer: Die Learning to Die

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Coming to PC, PS4, PS3, Xbox One and Xbox 360 on April 7, 2015, Dark Souls II: Scholar of the First Sin will bring FromSoftware’s hard as hell-made nails game to those new consoles with a number of changes and improvements over the original release. For those rolling their eyes about the prospect of repurchasing the game just for spiffier visuals and every bit of DLC content included for free, fear not. Enemy placement throughout the game is vastly different and their AI has been dialed up even further.


 

Additionally, the number of enemy mobs has been increased, making the already challenging game much more so. All that and it seems that both offline and online players will have to now worry about a super-tough new foe that can invade their games with intent to do them in. Online fans looking for a fight will love the now 6-player PvP, although “love” is kind of a subjective term here. There’s nothing quite like being invaded mid-game by a bunch of people who you don’t know who may or may not be wanting to help you adventure.

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Finally, that subtitle refers to an all-new NPC who’s chock full of information and meeting up with him will no doubt lead to new areas and content in the game. As you can see here, the official Dark Souls II website has announced a new patch for current owners of the original game that adds a ton of new features and content that will prepare players for the April release of Scholar of the First Sin. The great thing about all this is this reworked version of Dark Souls II is not only geared for veteran players who’ve mastered the game, but new players who want to see what all the fuss is about.

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Yes, From has also added new NPC’s who can assist new players with the ins and outs of survival in such an unforgiving world. But don’t expect casual hand-holding or an assist if you bite off more that you can chew. The latter is what the assorted not so wee beasties are supposed to to and I’m betting plenty of players old and new will become meals off wheels when Dark Souls II: Scholar of the First Sin arrives in about two months.

The Witcher 3 January Update: Some Hot Stuff To Kill the Chill…


 

You know something folks? I just absolutely love that I can fall asleep every night knowing that The Witcher 3: Wild Hunt is going to be one of 2015’s best games on anything it appears on. CD Projekt RED is going to get plenty of people hot under the collar and a few other places for all the right reasons when this game finally gets into the hands of eager gamers on May 19, 2015. In case you’ve been wondering why this one’s so late, the delay is so the dev team can squash any nasty bugs that would stop players from fully enjoying the experience. They could more than likely ship the game sooner and patch it up over time. However, given the troubles plaguing other AAA games from last year that did just that (you know who you are), I’m betting CDPR wants to avoid the wrath of fans complaining them to death on message boards worldwide. Good for them for wanting to get it all right, I say…

Project CARS’ New Trailer: Stare Into The Skid!


 

Nope, I didn’t forget about you, Project CARS. I’m still holding out hope that the Wii U version is as wonderful to play as it’s promising to be and makes those who only own that console and not an overpriced gaming PC at least happy to have a decent licensed racer. While other consoles and PC have gotten some stellar realistic racers, the amount on Nintendo’s home consoles is embarrassingly low. Well, the amount of GOOD licensed racers, to be precise. Yeah, yeah, I’ll check this out on the PC, and PS4 at some point. But my Wii U needs this game just to shut down the haters who don’t own one who still think it’s “underpowered”. So, Bandai Namco Games… let’s do this! March 2015 is rolling up sooner than you think…

DmC Devil May Cry: Definitive Edition – Dante’s Return-O…

Oh, I kill me with these puns, don’t I? Um, don’t answer that. Anyway, both Capcom and the supremely talented development team at Ninja Theory took a tremendous deal of grief and worse from some gamers when DmC was announced and that very different Dante graced that mockup mugshot poster. While the fanboy ire raged and internet fires blazed up on message boards, the game’s development continued as developer and publisher pretty much ignored the haters as they made the game they wanted to make. For the most part, the new game was solid, fun to play and like every other game out there, not without its flaws. Still, it must have moved enough copies to warrant a major upgrade to new consoles as PS4 and Xbox One owners are soon going to see DmC Devil May Cry: Definitive Edition smash onto those consoles in March.

For some gamers who’ve already played this one on the older consoles, the idea of shelling out $39.99 to play it again may seem like a not so hot idea. However, Ninja Theory and Capcom intend to deliver to old and new players buying in a game that’s vastly improved over the previous version… Continue reading

Unmechanical Extended Edition: Get A (nother) Grip Games Goodie in 2015!

Unmechnaical EE banner 

Grip Games is at it again with a cool enhanced update to one of its popular titles. Unmechanical Extended Edition is coming in 2015 for PS3,PS4, Xbox One courtesy of Grip and developers Teotl Studios and Talawa Games. Given that the original game was a critical success on multiple mobile platforms and PC, a console version with a bit more content was pretty much a no-brainer. Exclusive to the console versions is a new chapter that allows playing of the puzzle/adventure/platormer hybrid as a new character. Grip has also announced the Vita version of the game has been canceled, at least for the time being. The press release notes this, however:

While it is possible that this version will eventually be released, it definitely won’t be simultaneously with other versions.

Ouch. If speculation must be made, I’d imagine that getting Unreal to play nice on the Vita is probably trickier than expected. That or there are other issues keeping this one from its Vita debut. In any event, if Grip and company manage to work things out and get the game up and running, an update will be posted as soon as any news arrives in the inbox here. In the meantime, here are five screens to check out.

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Right now, sometime in January 2015 looks like when we’ll see Unmechanical Extended Edition land safely on home consoles. Stay tuned for more on this one…

Review: Falling Skies: The Game

Falling Skies The Game PS3Platform: PlayStation 3 (also on Xbox 360/Wii U/PC)

Developer: Torus Games

Publisher: Little Orbit

# of Players: 1

ESRB Rating: T (Teen)

Official Site

 

Score: C+ (70%)

You could say that there are two types of turn-based strategy game fans out there: those who’ve played XCOM and those who yet haven’t. Falling Skies: The Game works better for those in the latter category as well as those XCOM fans who won’t bash this too harshly for its intentional lifting of much of that game’s mechanics. While it’s a well-made game and plays just fine with only some pesky camera issues in tight spots, a few gameplay flaws knock it down from being a great entry in the genre. However, if you’re a big enough fan of the show, the game will probably warrant a buy right off the bat. Just don’t expect anything revelatory in the plot or handful of familiar characters you’ve come to know and love and you’ll more than likely have a fine time over a rainy weekend… Continue reading

The Witcher 3 Update: Too Damn Good, Delayed Until May 2015

The Witcher 3 May Delay

Game delays aren’t great news at all and CD Projekt RED’s upcoming open-world RPG The Witcher 3: Wild Hunt has already be hit with one big delay that pushed the game into 2015 from 2014. Well, that wait has just gotten about twelve weeks longer. CDPR has issued an open letter to its fans explaining the (rather obvious) reasons for the delay: the game is just too damn big and good to be completed at its current pace. Well, that’s what I distilled from this note:

Dear Gamers,

Ever since we started working on The Witcher 3: Wild Hunt, we knew it would be an ambitious game. We wanted, and still aim, to give you an incredible experience, an epic adventure in a vast, completely open fantasy universe.

The sheer size and complexity of The Witcher, key features of the title, have had a decisive impact on production. Now, nearing the end of our work, we see many details that need to be corrected. When we release the most important game in our studio’s history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly.

With this in mind, we took another look at current workloads and what they mean for the team. Even though everyone is working at full speed, we concluded that we need another 12 weeks, so we are shifting the release date of The Witcher 3: Wild Hunt to May 19th, 2015.

We owe you an apology. We set the release date too hastily. It’s a hard lesson, one to take to heart for the future. We know what we want to do to make Wild Hunt one of the best RPGs you will ever play. And we continue to work hard to achieve just that. So, we apologize and ask for your trust.

Thank you for the all support you show us on a daily basis. We truly do appreciate it. It has fueled us in our passion since the start and will continue to do so.

The Board of CD PROJEKT SA

Amusingly enough, news came around the time this new trailer dropped online, but it just made me want to wait as long as it takes for the team to get it done:


 

Now, you could yell at CD Projekt RED to stop playing their own game so much and just get it out, but that would be a mistake. No game ships 100% bug free and this one is especially tricky. That extra three months should be enough for the dev team to tighten things up and make sure the launch goes as smoothly as possible. Remember, in addition to a digital version, the company is also making physical retail discs for two consoles and all of these have to run as smoothly as possible. Whatever issues are keeping CDPR busy are most likely affecting all three versions (or two, if you’re a PC diehard and console hater), but those of us who respect the developer know they’ll make it all work.

Batman: Arkham Knight Trailer Update – More Fun @ Ace Chemicals!


 

In this second of three parts, Batman more or less says “tanks for the memories!” as he and the new Batmobile blow a bunch of enemy vehicles into scrap metal and we get left hanging at the end. Well, at least he doesn’t say “Batteries to power! Turbines to speed!” when he kicks that tricked out weapon he’s driving into gear. Granted, this teaser is half as long as the first one, so yes indeed, it’s a cheap trick on WB Games’ part. Still, I do love those independently operating wheels on that new Batmobile. It sure must be really easy to park that thing, although I’d bet Batman would just drive over some empty parked cars in an emergency and maybe have Bruce Wayne pay a few bills after the fact. Then again, why bother doing that if all it will do is confuse some poor Gothamite who suddenly gets a small windfall from a multimillionaire not connected to their ride’s demise. Allegedly.

Batman: Arkham Night is coming in 2015 (June 2, 2015 to be exact) for PC, PS4 and Xbox One. WB Games and Rocksteady will drop the third trailer on December 6, 2014. I’d imagine it’ll be an explosive finale with a “to be continued” tacked onto the last bit.