Godzilla The Game PS4: There Goes The Neighborhood, Toho Style!


 

Sure, it’s all fun and games, but YOU try and get some decent sleep when there are a bunch of over-sized rubber suits banging away on the buildings on YOUR block. BOOM! ROAR! CRASH! “Hey, keep it down!” just doesn’t work on a pair or more of bent on destruction giant beasts like these, you know. Fortunately, all that glorious wreckage is only on the PS3 and PS4 and not for real, as I can see real world property values sinking but also growing back after a short while. You know people would probably move in JUST for the monster battles because humans are dumb and love to watch any sort of fight (provided they don’t get hurt).

Oh, and as for that “Hollywood Godzilla” pre-order bonus, I laughed out loud because for some reason I thought of this film clip when that image and text popped up onscreen. Yeah, I’m a nut. I know, I know. Hey, I didn’t make that old and too loud film. But I did pay good money to see it when it came out (and still want my five bucks back, Mr. Spielberg!).

EDF 4.1 Update: Japan Gets It While We Still Wait Patiently


 

Holy cats. While there still no localization news about Earth Defense Forces 4.1: The Shadow of New Despair, the game has been out in Japan since April 2 and is getting played to death over in Japan by some lucky gamers who’ve been dropping some truly incredible videos of the game in action on YouTube. Sure, it’s not packing the best visuals when unfairly compared to more polished games for these new-gen consoles or PC. But developer Sandlot clearly knows how to set the tone for some massive scale battles. Wow. Hey, it’s sure cheaper than buying a bunch of toys and wondering where to to store them all, I say. That said if there’s ever a sequel to Pacific Rim and someone wants a tie-in game, I think I know who should get the call.

EDF 4.1 Import Update: Better Bug Blasting, But Still No News For Western Fans


 

All the small to large improvements are making Earth Defense Force 4.1: The Shadow of New Despair an absolute must for series fans worldwide, but there’s still no big news about the game outside of the Asian market. I’m hoping that this doesn’t mean this PS4 exclusive is being forgotten for a US and European release, but let’s see what happens as E3 approaches. Granted, this IS a niche title from small but very talented developer Sandlot that hasn’t blown away those gamers who expect every new title they play to be the best-looking and easiest to hop into game experience. EDF games tend to be simple on one hand, but packed with confounding quirks on the other. This new video from D3Publisher addresses some of the issues as it points out some of the changes implemented by the dev team. Changes I hope we EDF fans get to see HERE at some point. I’d guess that’s all up to Bandai Namco these days, but I’m keeping my fingers crossed that whomever gets the publishing rights gets some news out sooner than later.

Get Your Gurumin Goodies Before The Game Gets Gotten

Gurumin PC March 

Gurumin: A Monstrous Adventure hits Steam next week (March 30) and publisher Mastiff is dropping all sorts of cool arty freebies for Nihon Falcom fans interested in doing a bit of digital wallpapering on their assorted devices. Click on over to this site for some PC-friendly free stuff and this site for some mobile-friendly freebies. As for the game proper, here’s what to expect next week:


Non-linear game play in over 30 stages set in a variety of environments
24 non-player characters, 48 unique enemies, and more than 90 items to collect
11 costumes to unlock, and 15 equippable headgear to level up
Challenging boss battles, puzzles, and traps
Mini-games galore
Hidden characters, alternate gameplay modes, and other secrets
Beautifully updated graphics with full HD support
Soundtrack available on iTunes
Over 50 in-game achievements to unlock

Um, I think that’s it. Well, until next week when the game lands and Falcom fans worldwide get to check it out. We’re a small and loyal bunch of folks, but we do support our favorite developers when they get out the games we want to play.

Snake No Longer Solid: Kojima, Konami Part Ways

I'm Going
 

A cryptic tweet and some rumblings from the business side of things later and it looks as if Hideo Kojima/Kojima Productions and Konami are breaking up at least in terms of the Metal Gear Solid franchise. Gamers and industry folk are all going “!” at this news as they speculate on the reasons for the rift turned split. I’ll save the guesswork for deciphering the facts to come later on, but Konami is pushing forward in that way big corporations that own assorted IP tend to do. They’ve removed Kojima’s name from the marketing materials for Metal Gear Solid: Ground Zeroes and Metal Gear Solid V: The Phantom Pain and is currently looking for a team to help create a new Metal Gear Solid series. As lousy as that news is to many core MGS fans, you’d best believe applicants will be jockeying for the opportunity of a lifetime… Continue reading

An Intentionally Buggy, Busy Thursday, Courtesy EDF 4.1


 

I missed posting this latest Earth Defense Forces 4.1: The Shadow of New Despair video when D3Publisher posted it about a week ago. But now that I’m seeing it and smiling way too much, it seems that the game still hasn’t a US release date or publisher announcement. I’m gathering more will be revealed around E3 as to who gets the rights to drop this onto North American shores soon. My money says Namco Bandai (or is it Bandai Namco?) will do this, but I’m also holding out hope that D3Publisher of America once again does the deed.

Given that there’s a link between both publishers, anything is possible. This series may be niche outside Japan, but it certainly has a loyal enough following to support the PS4 version should it get the localization nod. Heck, do a promotion with Orkin or some more organic pesticide company to get more Americans into this game and you’re guaranteed a hit. Unless of course you run into the wrath of pro-invasive insect fans who think this stuff will lead to people being afraid of EVERY type of bug. Eh, you can’t please everyone, right? Riiiiiiight.

Nintendo Goes Mobile With DeNA: It’s The End of an Era, The Beginning of Another

EDIT! The funny thing is, I just re-read (or more precisely, completed reading) an article on this and it seems that Nintendo IS in total creative control on the developement front with their mobile lineup. DeNA is helping out with the behind the scenes backend production stuff. This bodes well for anyone concerned that Nintendo is shifting their licenses to a company that will slap a pay wall around any fun and sap wallets on a regular basis. My mistake! Oops. Well, let’s see what’s coming when it arrives, right? Right.

 

Yikes, what a big fat news item to wake up to. Anyway, it was pretty much a given that this sort of thing would happen (particularly if you read a few industry sites over the last year or so and started putting pieces of news together), but what does it all mean at the end of the day for longtime fans? More games to play and on platforms they never expected to see them on, most likely. Now, I’m sure Nintendo didn’t “sell out” their franchises to DeNA (or GungHo Online for that matter, see previous post). And I’m sure they’ll have final say in what gets out there. I do know that DeNA’s games, while criticized for their pay walls, happen to do well at getting people to play them and some of the more popular ones emulate gameplay elements found in Nintendo’s Pokemon series (which was created for them by GameFreak). Anyway, I’m just not going to say a peep more about this deal until I see what games are coming and how they’ll get to the fans. I know the most die-hard loyalists don’t want to see the words “free to play” attached to anything Nintendo does. But the sad thing is, this seems to be the wave of the future (yuck) and an unavoidable means of reliable revenue. Ah well…

Onechanbara Z2: Chaos – Xseed Games Brings Back The Bikini Zombie Slayers!

 

Oneechanbara Z2 Chaos PS4As soon as the box art appeared for the Japanese version of Oneechanbara Z2 Chaos, I stuck a .png file in a folder on my desktop to remind me to keep an eyeball peeled in case the game got a North American localization. I didn’t think it would actually happen, mind you. The last two games that made it over from this series didn’t do well critically, so it seemed those entries would be the last we;d see here.

Well, I was wrong, as Xseed Games is getting Tamsoft’s latest game out on the PS4 out in English this year (minus an “e” in the title). I’d gather this one will be a digital-only release, as it’s certainly more of a niche title. We’ll see soon enough, I suppose. Anyway, color me thrilled about this intentionally cheesy charmer that’s not at all for the kiddies.

Retro Sunday: The Maze of Galious

The Maze of GaliousSo, I’m soaking in La-Mulana EX on the Vita (or, it’s kicking my butt six ways ’til Sunday and today’s Sunday!) and I finally realized one game that was a huge influence on it is still out there and free for anyone to try. The Maze of Galious is an excellent fan-made remake of Konami’s 1987 MSX classic Knightmare II: The Maze of Galious.

Anyway, if you’re up to the challenge of a game made to test your skill while showing off some cool features implemented by the team who remade it, go grab this now and take it for a spin. You’ll get two playable characters, a HUGE map to explore in any order you wish and ten bosses to face off against. It’s “pay attention!” gaming at its finest, as while you can go anywhere you like, death awaits at the slightest mistake on your part. Have you got what it takes to get Popolon and Aphrodite to the end of their journey? I can very safely say that this game sure doesn’t think so because it tries its hardest to stop you from succeeding.

Maze of Galious SS14

RPG Maker Super Sale at Bundle Stars – Go Make Yourself Something Special

RPG Maker Bundle Stars Sale
 

If I’m not mistaken, every time Bundle Stars has run some sort of RPG Maker deal, they get a great deal of traffic and plenty of purchases. This time out, it’s not a bundle up for grabs, but a digital ton of game creation software, DLC content and even some excellent games you can buy up in whatever package you see fit. All you need is the basic RPG Maker VX Ace software and after that, you can add whatever DLC you like at an additional cost. If you’ve ever wanted to experiment with making your own JRPG-style games in just about any genre, here you go. If you just want to play games made by some really creative folks who’ve used the software, well, you get served as well with some fine titles to choose from. Buy what you like, save a bunch of money and support charity all in one shot? Sounds like a plan, man or ma’am, so get to it!