Okay, I’m late to the mad monster party thanks to such a massive games backlog that I won’t be seeing some of the bigger titles I downloaded last year until late this year (or next year!), which is pretty sad. But I understand quite a lot of people have this problem thanks to too many bundle sales and low prices on single games that are way too hard to pass up.
Anyway, I bumped up the demo to The Incredible Adventures of Van Helsing a few weeks back to “PLAY IT!” status when I was cleaning up my Steam library and realized I’d downloaded but not played it. It hooked me in right away and made me wish it was on more platforms because as great as Steam is, not everyone who’d love this fun and funny action/RPG is playing it.
Of course, me being late to the party means Hungary-based Neocore Games has been a hard at work on a sequel that’s going to be even bigger than the original and they want you to climb aboard the even more comedy-laced monster killing train early:
What was that? You say things were moving too quickly and you want screenshots? Um, okay – here you go:
Well, alright! I’ve never heard of Japanese developer Dracue Software, but they certainly made a name for themselves at this year’s BitSummit in Japan by announcing they’re working on a remake of the classic Sega Mega Drive game Assault Suit Leynos. The game, known in the US as Target Earth, will be a PlayStation 4 exclusive (at least for now, but I hope a Vita version is in the pipeline). The only thing up media-wise other than the game site is this teaser trailer that’s all footage from the original with the reveal that the new game is PS4-bound:
Yep, it’s a buy whenever it’s done and hopefully won’t be either a download-only game that gets buried on PSN with little fanfare outside its home country or worse, play like the Assault Suits Valken “remake” for the Japanese PS2. THAT game was based on the Super Nintendo-only sequel to Leynos (called Cybernator here in the States) and the PS2 version was just a chore to play effectively thanks to cumbersome controls and pretty accurate enemy shooting. My hopes are for the best, as Leynos was and is a great game to play through multiple times. I’m keeping my fingers crossed that the soundtrack stays the same as the original game or isn’t remixed and/or fiddled with too much. Eh, we’ll see… I have faith in Dracue to not screw this one up…
Ha. In case you don’t know who Mr. Chomet is, drop everything (well, not your phone or tablet or laptop if you’re somehow reading this in transit or while sitting in a coffee house of some sort) and go rent his wonderful animated films The Triplets of Belleville and The Illusionist, I’ll wait (La la laaaa, la dee dah, la la la laaaa). Oh, you’re back. Anyway, what he’s done with Homer and his family is amazing and YES, I’d LOVE to see how he’d handle a complete episode. Granted, the time that would take would be pretty ridiculous, but given that nothing seems to stop The Simpsons from dying again, it won’t matter how long it takes to get completed after all. Or hell, at least let’s see a Treehouse of Horror short from the guy (which will still take almost forever to get made)…
Well, now… this is cool news. I’d been meaning to check out one of the imports when I got the chance, but now I don’t need to thanks to Xseed Games (again!). They’re releasing the second game, AKIBA’S TRIP 2 in North America as AKIBA’S TRIP: Undead & Undressed, on the PlayStation 3 em and PlayStation Vita in summer 2014. The game is an adventure game/action RPG that pits you up against modern day vampiric creatures called “Synthisters” in a extremely well-rendered digital version of Tokyo’s world-famous electronics district, Akihabara where beating their clothes off and exposing them to sunlight is the only means of destroying them.
Yeah, it’s VERY strange in that manner some of the more offbeat Japanese games can be, so hats off to Xseed for grabbing this for localization. Funny, it actually took me until a few minutes ago to see that the title is a fun play on words, as “Akiba” is the abbreviation for Akihabara and “Strip” is just what you’ll be doing to those vampires in the game. Ha! Well, this one also goes on the radar for a look-see later on when more info comes out – stay tuned…
One of the main hurdles (if not THE main hurdle) for some gamers who lobe Japanese games is the language barrier. Another hurdles is laziness when it comes to learning new and important things like languages. Yeas, I said it and you can go on ahead and admit it if you’re reading this and happen to collect or be interested in collecting and playing games from Japan. Some of you (your narrator included) know a teeny tiny bit of the language but just haven’t had the time to sink into some proper learning situations for assorted reasons (lazy!) or are indeed too busy to seek out a tutor. Or we’re just too darn cheap (hey, a good tutor costs good money!). Anyway, Strawberry Games (Jitesh Rawal, Sayuki and Dan Tsukasa for now) is working on what’s looking like a fantastic solution and yes, it’s a Kickstarter project worth helping fund for a few reasons… Continue reading →
“The Bugs Are BACK!”and man, were they missed! As a longtime fan of the series since its 2003 debut on the Japanese PlayStation 2 (as part of D3Publisher’s Simple 2000 series of budget priced games), I’ll just go ahead and say that warts and all, Earth Defense Force 2025 is developer Sandlot’s best game to date. While the PS3 version still needs a wee bit more optimization (it’s developer Sandlot’s first game on the hardware) both it and the Xbox 360 version bring 85 offline solo or co-op missions, an additional 9 online missions, four classes (two new to the series) and well over 700 weapons split between the different classes.
There’s also paid DLC that adds some brutal offline/online missions with redesigned enemy types (but no new weapons as the main game has more than enough). The sheer amount of content and escalating challenge will test even the most hardcore shooter fan, but the game’s campy tone and solid yet not quite flawless visuals won’t be for every taste. On the other hand, if you’re a fan of old “B” sci-fi flicks from Japan and the US and games where you can blow the crap out of nearly everything on most maps, this one’s not only got your name on it, it’s going to make sure you’re not leaving home for a while once you fire this up… Continue reading →
Ha. On the way back from Toy Fair, I spied not one, but TWO different UPS trucks a few blocks from my place. That means ONE of them has my copy of Earth Defense Force 2025, but neither truck will arrive here for about an hour (booo!), meaning I’ll be sitting here waiting to pounce on the driver as soon as he rings the doorbell downstairs. I think I SHOULD just go down and wait for him, but that’s bad to do because it looks as if I’m stalking him or am some sort of addict lurking around waiting for the man (cue The Velvet Underground in the background). And if that game isn’t in today’s delivery? Well, I guess I’ll live… but the rest of that ice cream in the freezer is going to have a pretty bad evening… (Dun-Dun-DUNNNNN!)
Back in a bit…
Wow. Just as I was typing that “Back in a bit”, the doorbell DID ring and yes indeed, I got my bugs in a box! Okay, so much for productivity tonight, but I am going to set an alarm to let me know when I need to stop playing and get some sleep. I do have a few meetings tomorrow that I can’t be late for and nope, they won’t believe me when I say I was killing giant bugs all night!
Well, this is pretty darn cool. If you happen to be a fan of Sandlot’s upcoming Earth Defense Force 2025 and happen to have a facebook account, D3Publisher of America has some awesome free stuff for you. It’s the Special Ops Mission Pack for free on either the Xbox 360 or PS3 is all yours for watching and sharing a “Breaking News” video on that otherwise useless social networking site. It’s all spelled out on the game’s official facebook page, so boogie on over and viddy well, then share what you’ve seen with a like-minded buddy and get your DLC code (which can be redeemed on or after 2/24/2014. EDF 2025 hits retail on February 18, 2014 for the PS3 and Xbox 360.
Yes, there are screens to post… but I’m on a sloooooow connection and will add them tomorrow. Back in a bit!
So, I was about to recycle the box D3Publisher of America sent me when I got another big laugh. I’d not noticed this yesterday in my giddy state (and it was a bit dark in the room where I opened the box), so imagine my surprise when I went to clean out the box and saw this:
Now, ten or so years back, I’d had to have been peeled from the ceiling with the Jaws of Life, but as I went through some nice bug therapy a while back, I just roared with laughter because I didn’t even think they’d stick fake cockroaches in that box. For one thing, even the developers won’t go that far because they don’t want to freak people out (which makes me think that giant spiders must be seen as really cute in Japan!). Anyway, for some reason, I can’t upload the fuzzy close-up image I shot of me holding one of those rubber roaches, but that’s probably good for you readers who’d also hit the ceiling if you saw one (real or fake). I’ll try again later. You’ve been warned…
As a closet game historian and collector, every time I see Capcom’s 『deep down』, I shed a tiny tear because this amazing-looking in progress PS4 exclusive is going to be online ONLY, and lose a lot of potential sales from people like me who prefer the option to play offline and enjoy all that hard work without worrying about the usual crap ALL online games suffer from. Once interest wanes down the road or worse, sales don’t impress the shareholders (which shouldn’t determine ANYTHING, I say), those servers will slowly shut down and that game you paid good money for as a keeper becomes a bunch of beautiful and USELESS data that fades from memory.
This sort of thing is pure nonsense, I say. Game making shouldn’t consist of developers working in mist settled on a bathroom mirror or making paintings with clouds thinking they’ll still be around for all to see in the future. I’m hoping Capcom wises up and gets this one playable offline at some point (as with its incredible Dragon’s Dogma), because it’s looking so gorgeous that I want MORE people to experience it and not a select few hundred thousand or more with the proper and perfect setups. Art should have SOME permanence, specifically if it’s interactive and made to be enjoyed with others as a mandate.