Well, now… this is cool news. I’d been meaning to check out one of the imports when I got the chance, but now I don’t need to thanks to Xseed Games (again!). They’re releasing the second game, AKIBA’S TRIP 2 in North America as AKIBA’S TRIP: Undead & Undressed, on the PlayStation 3 em and PlayStation Vita in summer 2014. The game is an adventure game/action RPG that pits you up against modern day vampiric creatures called “Synthisters” in a extremely well-rendered digital version of Tokyo’s world-famous electronics district, Akihabara where beating their clothes off and exposing them to sunlight is the only means of destroying them.
Yeah, it’s VERY strange in that manner some of the more offbeat Japanese games can be, so hats off to Xseed for grabbing this for localization. Funny, it actually took me until a few minutes ago to see that the title is a fun play on words, as “Akiba” is the abbreviation for Akihabara and “Strip” is just what you’ll be doing to those vampires in the game. Ha! Well, this one also goes on the radar for a look-see later on when more info comes out – stay tuned…
Okay, Tales of Symphonia Chronicles has been keeping me occupied today, so I haven’t posted much since that Godzilla trailer. This former GameCube exclusive to PS3 enhanced port is nice and old-school Tales action through and through, including the difficulty early on if you’re silly enough to run into fights unprepared or think that cuteness means the game will be easy. HA. Tales of Symphonia Chronicles laughs at your silly self as its monsters eat you senseless (they start at the head, and work their way down it seems).
Anyway, a review is forthcoming, but not ’til the weekend or so. I need to knock out more thoughtful Toy Fair wrap up posts, dink around with some games in my queue and otherwise stay out of trouble. The cold weather has returned (booo!) and I’m not too pleased about that nonsense. back in a bit…
The fun is back, oh sweet revenge!
Your victims will soon feel
Humiliation and then death
From a banana peel!
Oh, yeah, I’m on a roll now, kids. Well, perhaps not. I wasn’t planning on writing a crappy poem today, but it just popped out when I saw that screen with the gal slipping on the banana peel. Yep, the deception series is back in a big way, goofy humor and bloody demises and all. Deception IV: Blood Ties slides into retail and onto PSN for the PS3 and Vita on March 25, 2014.
Namco Bandai seems to be conducting a little experiment and I’m gathering they need your assistance. For a little while the company has been releasing digital versions of popular Japanese anime-based fighters available overseas as retail and digital purchases, and now they’re trying out a limited edition physical release to go with the (to some) more convenient downloads.
JoJo’s Bizarre Adventure: All-Star Battle is coming sometime this Spring via PSN (digital) and as a limited edition physical disc (ClubNamco.com and Amazon.com). No price has been announced just yet, but I think it’s a good idea as even niche games have fans who want them who can’t buy digital only product. Ever busy developer CyberConnect2 shows once more they’re the master of making anime fighters look as close to their source material as possible, as you can see above and in the screenshots below.
As for what’s on that disc or download, below the jump is some cut ‘n paste press release work plus those eleven screens… enjoy!
Okay, Tecmo Koei… I’ll cut you a tiny break today. I thought you guys would post that Toukiden: The Age of Demons launch trailer FIRST, but it was a gameplay basics trailer you ran instead. That made me jump the gun earlier and figure you were all playing your own game so much today that you’d not have time to run more trailers (or anything else for that matter). Oops. Oh well, but it’s GOOD for you because I get to do TWO posts about this really fun game you’ve published. Which is at the end of the day, good for you as well as Omega Force, correct?
Okay, the town and pre-mission setup portions of Omega Force’s rather demon heavy new action game aren’t all that complex, but it’s important to know what to to and who to see both before and after those easy to super challenging missions you’ll ruin around in either solo or with friends. Choosing your look is important, of course. Will you play as a male or female? What kind of hairstyle will you wear and how will you sound? Choose wisely! As for the base gameplay in town, should you sell off some of those monstrous materials you’ve collected, turn them into better gear that will help out you and your team or just foolishly discard stuff (which you had to do in the demo, as the inventory was VERY limited)? I say the second option is the best bet, as the difference between a starter weapon and one that’s enhanced is pretty significant.
You could be some poor guard in or under Garuda Compound in Valhalla Knights 3. These poor saps never get a break at all, as you can see in these screens. Hell, no matter what day of the week it is, they’re going down hard and fast if your party is properly leveled and you’re in no mood to be trifled with.
As a closet game historian and collector, every time I see Capcom’s 『deep down』, I shed a tiny tear because this amazing-looking in progress PS4 exclusive is going to be online ONLY, and lose a lot of potential sales from people like me who prefer the option to play offline and enjoy all that hard work without worrying about the usual crap ALL online games suffer from. Once interest wanes down the road or worse, sales don’t impress the shareholders (which shouldn’t determine ANYTHING, I say), those servers will slowly shut down and that game you paid good money for as a keeper becomes a bunch of beautiful and USELESS data that fades from memory.
This sort of thing is pure nonsense, I say. Game making shouldn’t consist of developers working in mist settled on a bathroom mirror or making paintings with clouds thinking they’ll still be around for all to see in the future. I’m hoping Capcom wises up and gets this one playable offline at some point (as with its incredible Dragon’s Dogma), because it’s looking so gorgeous that I want MORE people to experience it and not a select few hundred thousand or more with the proper and perfect setups. Art should have SOME permanence, specifically if it’s interactive and made to be enjoyed with others as a mandate.
The Drakengard series isn’t exactly known for it’s spectacular presentation or stories that make a whole lot of sense (multiple endings aside), but there’s something compelling about them that’s given the first two games a fairly loyal fan base. With original developer Cavia dissolved into the ashes of history, Access Games (Deadly Premonition) steps up to the plate for this prequel to the first game that, while not visually outstanding, offers up plenty of quirky charm and what looks like a slightly lighter tone than previous entries. Then again, one pee joke and some annoying voice acting on some of the characters aside (the game needs a dual language option), I think this one’s got the makings of a sleeper hit provided it gets enough love from Square Enix on the promotion front. As usual, we’ll see. May 20th is a few months away, so there’s enough time for the company to make more noise about this one…
With Toukiden: The Age of Demons dropping into stores and onto PSN on February 11, here’s a final look at the game in action. As usual, veteran developer Omega Force is at the top of their game here with another impressive action game for the Vita (and yes, PS3). It’s also important to know that while we’re not getting the incredible-looking PSP version of Toukiden in North America, the fact that they were able to get the same game and what looks like the same story content done for that “old” handheld in Japan is somewhat remarkable. Anyway, based on the demo alone, this one looks like it’s going to be a great home as well as handheld game with offline and online play that should keep those who pick it up quite busy dispatching plenty of demons from minor minions to supreme, hard to take down bosses that require time and tactics to take down.
I do hope the game does as well as it did in Japan, but that’s all up to Vita owners here to get off their butts and give the demo a whirl, then go buy the game as soon as they can rather than wait too long and let this one languish in relative obscurity. We’ll see, as usual…