Bayonetta 2: A Few Firsts for Nintendo to Celebrate…


 
I got a nice and hearty laugh yesterday thanks to the following email header: “A sexy, all-new action game available now” and that’s because it was an email from Nintendo. I don’t think any of their in-house advertising has previously used the word “sexy” (feel free to correct me here), so that’s what made me laugh so much. From now on, I want Nintendo to find any way to squeeze the word into EVERY game they produce. Let’s see Bayonetta outfits in that next Metroid game (whenever it gets made), the character herself pop up in the new Smash Bros. game, an Amiibo figurine just because she needs one and what the double heck, why not get Princess Peach out of that pink getup and Zelda out of her usual fantasy schmatta and into something more… sassy! er, SEXY!

Oh, the possibilities are endless, folks… Continue reading

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Is The Evil Within Any Good? I’ll Find Out (Eventually)..


 
Shinji Mikami and Tango Gameworks’ horror game The Evil Within is out today, and I know publisher Bethesda Softworks is anticipating good numbers for this psychological/survival horror/action game hybrid. While PC and “next-gen” versions are going to get the critical love or hate, I’m more interested in the older console versions because they’ll be ignored for the most part by critics despite MORE people owning hardware those versions can be played on outside the PC game space where no game is guaranteed to move as well thanks to assorted factors outside the control of the publisher. Mikami’s name will move copies to fans of Capcom’s storied (but bumpy since he left) Resident Evil franchise, but those new to the man’s work will probably play the waiting game until they have enough pals playing to convince them to drop some cash on this new IP.

Sure, I’m betting the PS3 or 360 versions don’t look as good, may have issues with frame rate and/or screen tearing compared to the spiffier new consoles and so forth and so on. But I don’t care about that at all in any game if I like the story, characters and gameplay. We’re at the stage where games are picked apart for too many things that at the end of the day, don’t really detract from the overall experience at all. There are too many amateur internet critics that think because they’ve read other (and better) reviews and have picked up a few buzzwords, they can toss them back at EVERY game like they know what they’re talking about. Sadly, most of the time they’re wrong or just being picky to justify not liking something most others would overlook. As for me, well, I have to hold out for a bit thanks to my disposable income being less disposable of late, but it’s a ride I do want to take at some point…

South Park Pinball Launch Trailer: Zen Rolls Out a Double Shot of Silver Ball Fun

south park pinball 

Well, well, well… the eternally entertaining Zen Pinball 2 gets yet another great table (no surprise there), but this one is TWO tables in one. South Park Pinball drops onto PSN, Xbox Live and PC via Steam tomorrow, so you’ll get South Park: Super-Sweet Pinball and South Park: Butters’ Very Own Pinball Game to play around with and wave in the faces of your jealous non-Zen Pinball 2 non-gaming friends. Oh yeah, and the set is also those annoying tablets and other mobile devices that get stolen right out of your hands on public transportation in major cities, too!


 
The folks at Zen say that the South Park two-table pinball pack launches this week for $4.99/€4,99/£3.99 on PC and consoles, $2.99/€2,69/£1.99 for individual tables on Mac. On mobile platforms (the ones that keep getting stolen, man!), South Park pinball costs $3.99/€3,59/£2.49 for the standalone app and $1.99/€1,79/£1.49 for individual tables through the Zen Pinball app. Me, I’m sticking with the Vita version because I play mostly at home and no one is stealing my Vita from there unless they take me with it, grrrrr!

Dragon Age Inquisition Hands-On: All is As it Needs to Be (Which Means You’ll Be Very Busy Soon)…


 
A half hour may be a long time if you’re sitting through a really bad TV show, being tortured, have a terrible toothache or are waiting for some test results, but it’s clearly not a good deal of time to sit down with a build of Dragon Age Inquisition. For me ( a fan of the series and BioWare’s RPGs in general for quite some time), the game is one that doesn’t need a huge amount of hyperbolic posts from editor-types or even PR gurus because it’s a series that’s pretty much sold itself to a fan base who wanted to see a western-developers RPG do more with the genre (and it’s succeeded for the most part despite a few bumps along the road it’s traveled). My half hour at EA’s media event a few days back was spent ogling the beautiful visuals, running around with my party picking plants for crafting and looting assorted caches while getting the hang of the deeper combat system that now adds some very welcome tweaks to the mix of real-time and “turn-based” format.

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The Evil Within Looks to Scare You Sillier Than You’d Like to Be Scared, So Get With the Program!


 
Let’s see now: one part Resident Evil, one part Silent Hill, One part F.E.A.R. and a lot of what’s inside Shinji Mikami’s head certainly go a long way in his latest game, The Evil Within. Set for an October 14, 2014 release on PC, PS3/PS4, Xbox 360/Xbox One, this survival horror game marks Mikami’s return to the genre that made him a master to legions of horror game fans. I’m holding out until I play this one, but from all those trailers and behind the scenes videos that have been popping up, this one looks as if it will deliver the goods to those who can take what it throws at them. Granted, if you’re one of those jaded types scared of nothing and think this game is “dull” when you haven’t touched a controller connected to a console or PC running it, then Bethesda Softworks and Tango Game Studios more than likely have no use for your commentary on some message board where you’re all anonymous and filled with bile for some reason or another.

I’d bet they’d LOVE more constructive and useful criticism from people who may run into something that keeps the game from being what it needs to be (but that doesn’t include being a direct Resident Evil clone, I’d bet), so maybe go PLAY this before you go online and whine expecting for someone to back you up when the developer and publisher would rather see you fall off a cliff onto something sharp. Or something like that. I’m betting Bethsoft and Mikami don’t care what anyone who hasn’t played this thinks because at the end of the day, those people are wasting their time rambling on about themselves and speaking for others when they should just shut up and maybe play some of those games they hate on for no reason. Just a thought…

New Rollers of the Realm Trailer: Some Puzzles With Your Pinball/RPG? Sure, Why Not?

 
Rollers of the Realm is getting better and better, isn’t it? Phantom Compass’ upcoming hybrid game set to be published by Atlus in November is certainly looking even more polished (like a gigantic shiny new pinball) in this new trailer and I’m betting PS4 and Vita owners will be more than pleased with the plot, puzzles and play in this game when they finally get their hands on it. I’m still going back to that super aged preview build I have for PC just to get a whiff of what to expect and it’s so clear that the game’s going to exceed expectations on a few key fronts. I’m not sure Atlus needs to run another trailer until the November release, but I won’t complain at all if they do. That’s just one more opportunity to reach out and get a few more sales from potential pinballers who might not have gotten the good word already.

Back with more if more is on the way, as usual…

Crimes & Punishments (Sherlock Holmes) Launch Trailer: Elementary? Not So Fast, You Armchair Sleuths…


 
Oh, the rather droll and humorous closing exchange between Holmes and Watson is probably worth buying the game outright, but I think Focus Home Interactive and developer Frogwares want players to get more than just a moderate chuckle when the snap up this latest Sherlock Holmes game. It’s out on September 30 for PS3/PS4, Xbox 360/Xbox One and PC and looks like it’s going to be a pretty solid game. I’m actually behind in the series, but I may grab this one and work backwards just because it’s not really a franchise where you need to dive into each game in a particular order at all. You just have to love the man and his work. Still, I wonder what’s for dessert on that menu and whether or not the detecting duo actually attend that soiree they’ve been kindly invited to? A good mystery always deserves better clues, I suppose…

Pathologic Update: 17 Days To Go. Getting To Its Goal, Body By Body…


 
Slowly but surely, this remake of the 2005 sleeper PC game Pathologic is getting funded via Kickstarter, so hop in and splash around those plague-riddled ponds if you want to see this come to fruition. I love the unsettling vibe this gives off, that slow-loading pistol (and if you didn’t squeak a tiny bit when the camera dipped up and that bird-suited thing was standing there, you’re a better person than I am) and the overall air of gloom that makes this one special. Then again, if this real life ebola thing gets into the country, we’ll all be doing that dance those quirky rejects from Mummenschanz are soon enough. Man, I hate it when reality intrudes on my gaming life. Hopefully this gets funded and finished before the planet goes all 12 Monkeys, ha and ha… *gulp!*

The Evil Within Tokyo Game Show 2014 Trailer: Run (or Roll!), Don’t Walk!


 

Okay, I laughed out loud when I saw this trailer because, well.. come ON now, people. Wouldn’t YOU just have jumped in one of those wheelchairs and rolled the hell away from what was chasing you? Yeah, I thought so. I know I’d be BLAAAAZING down that dimly lit hallway popping wheelies power-sliding past obstacles and generally confusing the hell out of that monster or whatever is chasing my character. Then again, I tend to look for the humorous side to any horror game or film, so if anything, I’d die laughing before anything else got to my soon to be doomed avatar. The Evil Within is out for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC on Tuesday, October 14. That gives you enough time to stock up on clean underwear and maybe a few spare controllers in case you’re prone to dropping them when you get scared…

GTA V “A Picket Fence and a Dog Named Skip” Trailer: Translation: You Need A New Console (or PC), Pal!

 
Well, it’s finally coming to PS4 and Xbox One on November 18, 2014 with the PC version to follow January 27, 2015, but it seems (as usual), some PC gamers think that’s too long a time to wait despite that version of the game needing to be tweaked for about a million or so different computers and every possible settings configuration, whatever mods some talented users will knock out and so forth and so on. Rockstar could simply release every GTA game on consoles only and make a fortune, but they’ve also decided to see if PC gamers will put their money where their mouths are and hope a bunch don’t simply pirate the game with the tired excuse that they want to “try it out” and then buy it later. Puh-leeeze. You KNOW what you’re getting with a Grand Theft Auto game, kids, so you’d BUY it if you liked the other games in the series. That and ANY complaints about visuals or controls on a PC version are MOOOOOT because of modders who fix the things they don’t like and spread that love around all over the internet. So, yeah… you deserve to wait a little bit longer because the world isn’t ending and hell, you get (depending on your rent money gaming rig) the “best” looking version of the game anyway. Class dismissed!/