In case you were wondering what Lab Zero (the team behind Skullgirls) has been up to, well click on over to the Indivisible game site and check out their incredible looking and still in early development stages Action/RPG that just so happens to also be an Indiegogo campaign you can participate in. The currently PC, PlayStation 4 and Xbox One only game set to be published by 505 Games once it’s all completed sure looks like a winner in the early video below. If you want a bit more incentive to whip out that wallet, there’s a free downloadable prototype demo you should try out as soon as possible.
In addition to the gorgeous artwork, animation and fun gameplay reminiscent of titles such as Prince of Persia, Valkyire Profile, Metroid and other influences, gamers who love great music can expect a solid soundtrack from renowned composer/producer Hiroki Kikuta (Secret of Mana, Koudelka, and Sōkaigi among other works). That prototype certainly brightened up my Monday considerably and it looks as if the game’s seemingly somewhat hefty (but reasonable considering it’s coming to PC, consoles, Mac and Linux) funding goal of $1.5 million won’t be a pipe dream for the dev team or publisher.
Anyway, go give that demo a try and if you find your boat floated, let your fingers do the walking and drop a pledge into that fun(d) bucket.
If you thought the PSP was deader than well, the Vita (ha and ha-ha, but *sob!* for Sony not knowing how to promote its otherwise fine handheld), consider yourself about to be surprised. Gaijinworks continues to kick out the quality and somewhat obscure games with Summon Night 5, a tactical RPG headed to PSN as a digital release for both the PSP and Vita and to a lucky handful of gamers who pre-ordered the limited release physical version.
As with Class of Heroes 2, those lucky folks with the physical version coming also get the digital version of the game as a bonus because Gaijinworks knows some of them won’t ever even crack the shrink wrap on their coveted LE and a few will even go right to eBay and resell their “prize” for boo-koo bucks to the highest bidder. Damn dirty capitalism has its upsides to those who know how to take advantage of it, I suppose. As Gaijinworks doesn’t do review codes (as far as I know), I’ll be ponying up some actual hard-earned loot to play this just like everyone else interested in it.
Me, I just want to finally play an actual Summon Night game in English. I missed the two Game Boy Advance spin-offs from a while back because they got a limited release and now fetch a pretty penny for complete copies. Nope, knowledge of the other four previous Summon Knight games (nor the upcoming sixth one headed to PS4 and Vita in Japan) is necessary in order to fully enjoy what’s here. But one would hope that gamers who don’t know a lick of Japanese can some day get their paws on some sort of collection. Of course that won’t happen unless Gaijinworks has a metric ton of money lying around and time to do all that porting and localizing.
Indie developer Kraken Empire‘s formerly PC-only open space shooter, Kromaia, is getting a makeover for the PS4 this fall in the form of Kromaia Ω (Omega). The visually stunning sleeper from last year was one of those games that was well worth tracking down just to get one’s mind blown by the visual style and surprising depth for an arcade-style game.
The game will get both a retail and digital release, which is a bit surprising on the surface. But it seems that the big push to digital-only that’s been going on for a while isn’t the best thing for some niche titles like this that deserve a wider audience, some of whom prefer the choice of how they get their games. Rising Star Games deserves huge thanks for thinking of consumers this way,although it would be even more awesome to see all of their PC games get this console retail/digital treatment a some point. Continue reading →
I’ve been a fan of Omega Force’s work since Dynasty Warriors and Destrega on the original PlayStation shook up the fighting game genre. Of course, like many fans, Dynasty Warriors 2 was the game that made me really fall for the developer. While that series has seen quite a few entries and spin-offs into other series, it’s been their work on licensed and original games using that familiar engine that have really been the ones to watch. Between the Dynasty Warriors Gundam games, Fist of the North Star, Hyrule Warriors and now the one-two punch coming to consoles soon in the form of Attack on Titan and Arslan: The Warriors of Legend, it’s been fun to see Omega Force take on popular anime and game characters as they bring their Musou engine into new territory.
It’s too bad a great little sleeper like Trinity: Souls of Zill O’ll on the PS3 never got the attention it deserved. That game is worth tracking down thanks to it being more of an action/RPG than a straight up Dynasty Warriors clone. A bit tougher to track down but worth it Warriors: Legends of Troy. While it’s not an Omega Force game (Koei Canada did the programming job), it takes elements of the Musou games, adds some M-rated gore (in a nod to Zach Snyder’s version of 300) and makes for a nice and lengthy diversion once you’re hooked in. Another sleeper (but one that hasn’t been forgotten) is Bladestorm: The Hundred Years’ War, which earlier this year got a PS4 and Xbox One update/sequel called Bladestorm: Nightmare.
Both Attack on Titan and Arslan: The Warriors of Legend are coming to PS4, PS3,and PlayStation Vita with North American release dates for AoT to be announced as they get closer to completion. Arslan lands in Japan October 1st for PS3 and PS4, and it seems that Europe and North America will get these two plus an Xbox One version at some point.
In the case of and for Namco’s long-running Tales franchise, familiarity certainly doesn’t breed any contempt at all. Some hands on time recently with the PlayStation 4 version of Tales of Zestiria reveals producer Hideo Baba and the development team at tri-Crescendo in fine form with a game that’s a throwback to Tales of Phantasia and its more epic medieval fantasy approach in terms of character design and settings. There are also some changes to the combat system and even better, battles now play out on maps without those brief transitions from previous games in the series. Continue reading →
While game delays are always bad news, in this case it’s a case where the developer is trying to make a one-size fits all release work across multiple digital delivery systems in order to get the game in question into the hands of as many people as possible. Go read the very informative blog post on the official site for details. In a nutshell, NeoCore is working hard on getting Steam and GOG.com buyers the same deal where buying the trilogy nets those folks The Incredible Adventures of Van Helsing Final Cut for free even if they buy one of the original games at a later date or buy the trilogy across the two different digital stores.
That’s hard enough to rig, but Final Cut is also going to be doing some additional testing and polishing of the game to insure it’s their best and most polished game to date. Hey, I don’t mind the wait if it means the end result makes me not want to stop playing it.
Warts and all, The Incredible Adventures of Van Helsing has been quite a fun trilogy to play through. Taking the addictive chase and chop-fest of the Diablo series, adding humorous touches like a sassy AI ally and a fun “tower defense” mini-game that’s nicely implemented into the main story, NeoCore Games has crafted a great time chomper of a game. Coming September 23, The Incredible Adventures of Van Helsing Final Cut will give new players the entire trilogy with loads of fixes and new content. Over 50 hours of gameplay, six classes to choose from, new cut-scenes, and an all-new new ENDLESS endgame that can be played in a number of possible ways.
Yes, you can still get an actual ending to the big Borgovian bang trilogy. But NeoCore knows its fans love what they’re doing and the endless endgame is a way to keep them glued to their screens with saucer-sized eyeballs. The game is coming to Steam and gog.com on September 23, 2015 for $44.99, but gamers who own all three games in the trilogy (on Steam at least) will get Final Cut for free when the game launches. I’d say that’s going to surprise some who don’t know this and own all three games when they log into Steam next week and see something huge creeping onto their hard drives.
That said, this game NEEDS to come to consoles at some point down the road. There aren’t enough of this style of ARPG on the PS4, Xbox One or Wii U and that’s a sad thing indeed. We’ll have to see if NeoCore has those plans in the works, but if not, the PC game is one that doesn’t require a super-killer rig to run.
Bethesda Softworks thinksknows it’s clever, getting all these amazing Fallout 4 goodies out there in the wild for all us collector types to collect as if we’re in one of their games collecting stuff. Well, without the being attacked by mutants and other irradiated deviants in the Wasteland. Here’s a quick peek at some of the nifty (and somewhat safe) stuff to be found in your travels. If you happen to be a lazy Vault-dweller too frightened to leave and explore the outside world, guess what? The internet is your friend (mostly). You can get your F4 goodies delivered just about anywhere in the U. S. of A. with a few clicks of a mouse. Well, provided that mouse isn’t alive, about a foot or so long (d’aww! it’s just a baby!) and and trying to bite off one or more of your toes as you roll around on the floor with it fighting for your life.
All I know is there had BETTER be a line in Little Orbit’s upcoming Adventure Time: Finn and Jake Investigations where someone says to Jake (and that someone should be Finn) “Forget it Jake, it’s Chinatown…”. Okay, I’ll still … Continue reading →
As a longtime fan of the Shin Megami Tensei series since the mid-1990’s, I’ll admit to getting a glorious case of the heebie-jeebies about Persona 4: Dancing All Night as soon as I heard it was in the works. However, as Persona 4 Arena and Persona 4 Arena Ultimax showed after I dragged myself kicking and screaming into both games and loving them, a little funky is a LOT of fun.
When the opportunity arose to check out a review code for P4: DAN, on went my finest disco wear with the hope that I didn’t look too foolish on that digital dance floor. Thankfully, the game doesn’t disappoint where it counts and even the most jaded non-music game fan of the franchise will want to slide somewhat electrically into their favorite game emporium on September 29, Vita in hand to snap this one up.