Until today I hadn’t heard of Montreal-based indie developer Tribute Games or Curses ‘N Chaos (headed to the PS4, PS3 and PS Vita soon). Thanks to my inbox poking me in the eye with the game’s latest trailer above (Ow.), I’m now all over this one like duck feathers on a duck. Here’s a synopsis for you now that I have you in my clutches:
SMASH MONSTERS, ESCAPE DEATH!
CURSED! When brawny bounty hunters Leo and Lea are cursed by Algarr the Wizard King, they’re swarmed by all manners of creatures and monsters! Alchemist Allison knows one way to get rid of the curse: The Elixir of Life! But the only way to get the Elixir’s ingredients? SMASH ALL THE MONSTERS!
Hey, look! I found another cool trailer (It followed me home, Ma! Can I keep it?):
As you can see from the those two nice slices of game footage, the game screams NOSTALGIA in big blocky neon letters and everything from the lovely and well animated pixel art to the sound effects just plain WORK. The game is an arcade style scrolling brawler with plenty of cute but deadly monsters to kill and what looks like some challenging boss fights. Players can expect some classic couch co-op action along with online play for those of you who want to hop on the internet and make a few new annoying friends you’ll never meet in real life. Or you can avoid getting an elbow to the head from that “friend” who likes to distract you when he or she pops over for a visit and any game you play turns into an actual fight for survival.
Anyway, some gamers are tired of these bit-crazy retro games, but those are more than likely gamers who think “good graphics” circa whatever will blow up their PC’s 3D cards make a game worth buying. Foo to that. Curses ‘N Chaos will probably make some of those folks bust a controller over their collective kneecap because it’ll be too tricky for them to complete. Or perhaps some small amount of respect should be given to indie developers like Tribute that make games that keep the flames from the past burning and unforgotten? That’s a big, fat “Yep” from me. More on this one in a bit.