Game Appreciation 101 (IV): Those Zen-like Reflexes…

Briefly, some random things to contemplate, as you would the moon on a clear night. All of these will be discussed in detail at some later date (and yes, there may even be a test):

Being bad at any games doesn’t mean the game is bad. Hit > To Continue (repeat as necessary).

A game isn’t truly considered “bad” until you actually finish it and can dissect what worked and what didn’t. Hey, you may even like the ending.

Applications of arbitrary rules of reality to any game will only make you enjoy it less. A bit of respect  for a developer’s intentions adds perspective.

Bunny hopping, circle strafing and stopping to teabag a dead enemy soldier in a real war zone will get you shot up faster than in any FPS.

Sometimes, skipping Easy mode in a game you’ve never played only to wind up complaining the game is too difficult only means your ego is bigger than your brain.

AI Snipers should always kill you in one shot. This is why they’re snipers. If you think about it, no army wants a soldier with such a position who can’t shoot straight.

Mastering a “bullet hell” shooter actually makes you less likely to fly a real plane out of danger (unless you’re an actual pilot who happens to love those Cave games)…

I’ll stop here, as I have a review to finish and dinner to cook. Class dismissed.

 

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